Commit Graph

38 Commits

Author SHA1 Message Date
83ceb26151 Streamline Button changes to improve source readability. 2022-10-18 17:28:23 +02:00
43a7af3f44 fix: removing mods with their metadata as well
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
afb9ebcd99 fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
a8aa862919 Move large condition into a new lambda
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-03 16:39:30 +10:00
f33b31e048 Check for running instance when re-opening the mod folder page and when selecting mods
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 14:14:45 +10:00
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
a8dfe98b1a Disable "Check for Updates" if all mods are removed
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
28ae5d710e fix: fix translations for mod updater
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-19 18:03:45 +02:00
de9e304236 fix: std::list -> QList
Qt6 removed Qlist::toStdList() 😭

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
c4316e81e6 change: make Mod a QObject used as a pointer
Prevents problems when copying it around!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
2d10c246a8 feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
02201631e7 feat: use ConcurrentTask for mod downloads
Way faster :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-01 08:34:17 -03:00
e25cdd9d12 refector: move download action to ExternalResourcesPage 2022-06-14 07:04:31 -03:00
d394235ee0 refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
a4ef0940ed chore: add license headers 2022-06-12 13:50:58 +02:00
9054ee18a1 Merge pull request #505 from flowln/improve_download_ux 2022-05-30 13:41:02 +02:00
166f872712 fix: various issues with ProgressDialog and SequentialTasks
- Fix aborting sequential tasks
- Fix displaying wrong number of tasks concluded
- Fix text cutting when the URL is too big
2022-05-21 08:36:36 -03:00
943090db98 refactor: allow tracking multiple mod loaders 2022-05-19 08:49:27 +02:00
9fb5674233 refactor: cleanup ModLoaderType 2022-04-14 21:55:03 +02:00
14a0e85862 fix: remove unused code 2022-04-14 16:50:04 +02:00
35cfb41a9c fix: check for Quilt as Fabric-compatible loader 2022-04-07 18:46:09 +02:00
9b8493c304 feat: Use a single progress dialog when doing multiple tasks
This puts all mod downloading tasks inside a SequentialTask, which is,
for more than one task, a multi step task. This is handled by the
ProgressDialog by showing both the global progress of tasks executed,
and the individual progress of each of them.
2022-04-01 09:32:00 -03:00
cafff5e504 chore: add license header 2022-03-20 21:40:49 +01:00
dd5c4b6864 App: Retranslate all pages when the language is changed 2022-03-20 20:48:12 +01:00
768007d980 fix: disable "Download mods" button when needed
Fixes #271
2022-03-20 15:34:13 +01:00
a3d7ad731d fix missing translation strings
my mistake, sorry! ToT
2022-03-11 18:43:17 -03:00
e0c025b162 fix extra spacing in resource packs and shader packs, and move button up
hopefully now its finally ok
2022-03-03 09:51:46 -03:00
9e443faba3 hack: hide 'Download Mods' button when not in the mods tab 2022-03-03 04:02:22 -03:00
f95cebaf06 change 'Install Mods' -> 'Download Mods' and change position 2022-03-03 01:10:10 -03:00
9c6727e27f feat: change task container in ModDownloadDialog to a QHash
Previously, we used a unique_ptr to a ModDownloadTask to keep track of
the selected mod to download when we accepted the dialog.

In order to allow multiple mods to be selected at once for download,
this has been changed to a QHash where the key is the mods name (since
it doesn't seem right to allow for multiple versions of the same mod to
be downloaded at once), and the value is a pointer to the corresponding
ModDownloadTask.
2022-02-21 21:34:06 -03:00
efc44c56a6 Fix button being present in other pages 2022-01-28 19:32:42 +01:00
a2d88f6df4 Fixed spacing 2022-01-24 07:12:19 +01:00
affc2521aa Various fixes 2022-01-18 12:28:55 +01:00
1a8c972aef Fixed icons
Also having a mod loader is now enforced
2022-01-14 20:22:15 +01:00
4e9039be2d Start of mod downloading 2022-01-14 09:56:27 +01:00
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00