also moved theme related code from Application.cpp to new ui/themes/ThemeManager.cpp, this class should cleanly isolate theme related functions and help avoid code duplication in future theme related additions.
Themes can now be just qss or css files, they won't have color pallette information with them in that case
Signed-off-by: Tayou <tayou@gmx.net>
- Copy game options, copy resource packs, copy shaders,
copy servers, and copy mods
- Also made a new InstanceCopyPrefs struct to store those
options rather than passing 7 different booleans into
InstanceCopyTask's constructor
Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
These help us keep track of relevant metadata information about
overrides, so that we know what they are when we update a pack.
Signed-off-by: flow <flowlnlnln@gmail.com>
This parses the pack format ID and the description from the local file,
from both a ZIP and a folder, and hooks it into the model.
Signed-off-by: flow <flowlnlnln@gmail.com>
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.
Signed-off-by: flow <flowlnlnln@gmail.com>
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to define custom painting for list view items. In
particular, this is applied to the mod downloader, in order to allow
displaying both the mod name and mod description, and settings their
effects (like bold or underline) independent of each other.
Signed-off-by: flow <flowlnlnln@gmail.com>
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.
Signed-off-by: flow <flowlnlnln@gmail.com>
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.
Signed-off-by: flow <flowlnlnln@gmail.com>