Commit Graph

40 Commits

Author SHA1 Message Date
1d638e018a chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-04 19:41:47 +02:00
1d468ac35a chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-02 18:35:35 +02:00
0c6362f28d Make trash hungry
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-07-08 18:51:28 +01:00
1131038fdb Merge pull request #1120 from Trial97/visit_mod_page 2023-07-07 22:23:59 +02:00
4509fde410 Merge branch 'develop' into fix-implicit-fallthrough
Signed-off-by: PandaNinjas <admin@malwarefight.wip.la>
2023-07-04 16:41:34 -04:00
ce4a86fbcd Made custom url function
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-25 10:41:29 +03:00
318d11481d Resolve other switch fallthrough issues 2023-06-07 19:37:54 -04:00
74e7c13a17 feat: display license and issue tracker
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 13:46:38 -07:00
ee94be624e use 32x32 images for image column
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 11:28:19 -07:00
2fe3dc5960 fix: fix qchar conversion and codeql
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 11:13:36 -07:00
ec157b766e feat(mod parsing): load extra mod details
- (image, license, issuetracker)

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-04 23:42:42 -07:00
f3f628410d Merge pull request #576 from Ryex/identify-zip-packs
fix https://github.com/PrismLauncher/PrismLauncher/issues/349
2023-01-07 17:33:34 +01:00
257970c27d refactor(Mods): make provider() return a std::optional
This makes it easier to check if a mod has a provider or not, without
having to do a string comparison.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-12-29 13:21:49 -03:00
3691f3a296 fix: cleanup and suggested changes
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-26 14:50:15 -07:00
878614ff68 feat: add a ModUtils::validate
moves the reading of mod files into `ModUtils` namespace

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-24 09:42:02 -07:00
aa3633d2d7 fix: translate unknown mod provider
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: leo78913 <leo3758@riseup.net>
2022-12-16 11:13:54 -03:00
4ee29b388d feat: add a provider column to the mods page
Signed-off-by: leo78913 <leo3758@riseup.net>
2022-12-15 12:02:08 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
e7cf9932a9 refactor: simplify Mod structure
No need to keep track of pointers left and right. A single one already
gives enough headaches!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:51 -03:00
1e2f0ab308 refactor: move more tied logic to model and move logic to the resources
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.

This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
3225f514f6 refactor: move general info from Mod to Resource
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:41:59 -03:00
650af5eb64 change: use ModStatus as a simple member instead of a pointer
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
fd6755c93f change: mod metadata improvements
- Use slug instead of name
- Keep temporary status before having local details

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
91a5c4bdcb feat: add metadata get/delete via mod id
This is, in many cases, more reliable than name comparisons, so it's
useful specially in cases where a mod changes name between versions

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
dfab55112b feat: remove existing mod when updating/redownloading it
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
43b9db6e45 change: allow deleting mods while preserving their metadata
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
349fc4143d Merge pull request #714 from Scrumplex/fix-tests
Fix mod metadata tests
2022-06-13 23:10:35 +02:00
40ccd1a469 fix: handling of incomplete mods
(i.e. mods without ModDetails that may have metadata)
2022-06-12 09:25:21 -03:00
a4ef0940ed chore: add license headers 2022-06-12 13:50:58 +02:00
8856c8cd62 refactor(test): fix loading mod metadata setting 2022-06-12 13:33:17 +02:00
2fc1b99911 chore: add license headers
Prevents a massive inload of Scrumplex ditto's :)

I didn't add it to every file modified in this PR because the other
changes are pretty minor, and would explode the diff of the PR. I hope
that's not a problem O_O
2022-05-23 14:58:14 -03:00
96e36f0604 refactor: make mod metadata presence (or lack of) easier to find out 2022-05-23 14:43:09 -03:00
ba50765c30 tidy: apply clang-tidy to some files
Mostly the ones created in this PR + Mod.h / Mod.cpp / ModDetails.h
2022-05-23 14:42:28 -03:00
d7f6b36990 test+fix: add basic tests and fix issues with it 2022-05-23 14:42:28 -03:00
4439666e67 feat: allow disabling mod metadata usage 2022-05-23 14:42:28 -03:00
23febc6d94 feat: cache metadata in ModDetails
Allows for more easy access to the metadata by outside entities
2022-05-23 14:42:28 -03:00
fab4a7a602 refactor: abstract metadata handling and clarify names 2022-05-23 14:42:28 -03:00
e9fb566c07 refactor: remove unused mod info and organize some stuff 2022-05-23 14:42:27 -03:00
fcfb2cfc3d feat: use mod metadata for getting mod information
For now this doesn't mean much, but it will help when we need data
exclusive from the metadata, such as addon id and mod provider.

Also removes the metadata when the mod is deleted, and make the Mod.h
file a little more pleasing to look at :)
2022-05-23 14:42:27 -03:00
20b9f2b42a NOISSUE Flatten gui and logic libraries into MultiMC 2021-07-25 19:50:44 +02:00