This refactors the sorting methods to join every bit of it into a single
list, easing maintanance. It also removes the weird index contraint on
the list of methods by adding an index field to the DS that holds the
method.
Lastly, it puts the available methods on their respective API, so other
resources on the same API can re-use them later on.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it so that we don't need a reference to the parent page in
the model. It will be useful once we change the page from a widget-based
one to a QML page.
It also makes tasks be created in the dialog instead of the page, so
that the dialog can also have the necessary information to mark versions
as selected / deselected easily. It also makes the task pointers into
smart pointers.
Signed-off-by: flow <flowlnlnln@gmail.com>
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.
For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.
It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p
This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.
Signed-off-by: flow <flowlnlnln@gmail.com>
Since the exact version string is only available in the manifest,
there's no easy way of getting it before commiting to the update, so
there's not much of a good way of showing the updated name in the UI,
and using the displayName is weird and gives some buggy behavior.
We may want to re-enable it in the future if we find a reliable way of
showing the correct info on the UI before starting the update.
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to pass to the creation instances their actual pack ID
and version ID, that in Flame's case, are only available before starting
to create an instance.
Signed-off-by: flow <flowlnlnln@gmail.com>
Now that #333 is merged and FS::copy works on non directory copyFile can be removed.
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
If a version on Modrinth has more than a single mod loader associated,
it means that it's possible we might get the wrong file for download,
since individual files don't really have this kind of metadata in the
API response.
So, in such cases, it's best to let the user take care of it instead.
Signed-off-by: flow <flowlnlnln@gmail.com>
This prevents custom names from being lost when updating, by only
changing the name if the old instance name constains the old version,
so that we can update it if the user whishes to.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it harder for problems in the updating process to affect the
current instance. Network issues, for instance, will no longer put the
instance in an invalid state.
Still, a possible improvement to this would be passing that logic to
InstanceStaging instead, to be handled with the instance commiting
directly. However, as it is now, the code would become very spaguetti-y,
and given that the override operation in the commiting could also put
the instance into an invalid state, it seems to me that, in order to
fully error-proof this, we would need to do a copy operation on the
whole instance, in order to modify the copy, and only in the end
override everything an once with a rename. That also has the possibility
of corrupting the instance if done without super care, however, so I
think we may need to instead create an automatic backup system, with an
undo command of sorts, or something like that. This doesn't seem very
trivial though, so it'll probably need to wait until another PR. In the
meantime, the user is advised to always backup their instances before
doing this kind of action, as always.
What a long commit message o.O
Signed-off-by: flow <flowlnlnln@gmail.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
Don't update disabled mods to prevent mod duplication. Also, chop
filename in the metadata with a '.disabled'.
Signed-off-by: flow <flowlnlnln@gmail.com>
- Get Project: Already existed but required a specific caller type. This
is more general.
- Get Projects: A single call to multiple of the above
Both providers support these calls.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes the metadata generation code a lot messier and harder to use,
but there's not really much else that can be done about it while
preserving all it's capabilities :(
At least we now have speed
Signed-off-by: flow <flowlnlnln@gmail.com>
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.
Signed-off-by: flow <flowlnlnln@gmail.com>
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.
Signed-off-by: flow <flowlnlnln@gmail.com>
The Modrinth changelog is fairly straight-forward, as it's given to us
directly with the API call we already did. Flame, on the other hand,
requires us to do another call to get the changelog, so it can introduce
quite a heavy performance impact. This way, we make it optional to get
such changelog.
Signed-off-by: flow <flowlnlnln@gmail.com>
* Use the bulk endpoint on mod resolution for faster download
* Search on modrinth for api blocked mods
* Display a dialog for manually downloading blocked mods
We have been asked by CurseForge to remove this workaround as it
violates their terms of service. This is just a partial revert, as the
UI changes were otherwise unrelated.
This reverts commit 92e8aaf36f, reversing
changes made to 88a93945d4.
Right now we want to include Fabric mods in our searches where possible.
Modrinth allows definining multiple loaders, while Flame only allows a
single value.
As a compromise we ask for Fabric mods only on Flame and for both Fabric
and Quilt mods on Modrinth.
This uses more arguments in the GET request for mod versions on the
Modrinth API, filtering what versions can be returned, decreasing load
on Modrinth servers and improving a little the time it takes for the versions to be
available to the user.
This also removes the now unneeded check on correct modloaders in
ModrinthPackIndex, since it is now filtered by the Modrinth server.
Lastly, this adds a couple of helper functions in ModModel.
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).
In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
Moves all things related to creating the URLs of the mod platforms
that go to network tasks to a single place, so that:
1. Maintaining and fixing eventual issues is more straightforward.
2. Makes it possible to factor out more common code between the
different modplatform pages
Fixes#206 partially. Although we don't list mods that have no
compatibility with the mod loader we are using, mods that have support
for both loaders still show up, and the versions for both the loaders
are still shown.
Also simplifies a little the logic in
FlameModIndex::loadIndexedPackVersions