Commit Graph

14 Commits

Author SHA1 Message Date
Sefa Eyeoglu
1d468ac35a
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-02 18:35:35 +02:00
Trial97
c23bf2fd22
Merge branch 'develop' of https://github.com/PrismLauncher/PrismLauncher into settings 2023-06-28 17:46:01 +03:00
Rachel Powers
f1ebec641a
Merge pull request #1058 from Ryex/feature/images-for-resource-page
Feature: image coumn for Mod, Resource Pack, and Texturepack pages
2023-06-22 13:26:47 -07:00
Trial97
480faca559
Removed unused variable
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-21 21:17:17 +03:00
Trial97
1e702ee40f
Added dynamic page extra info
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07 00:16:23 +03:00
Rachel Powers
086a7e19f0 feat: Column on left, hideable
- columns are hideable (saves to settings)
- image column moved to left
- datamodals can provide resize modes

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-24 20:15:34 -07:00
TheKodeToad
127b094c41 Improve handling of destructive actions
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-14 15:20:42 +00:00
flow
d95625ed88
Merge pull request #486 from flowln/wide_bar_customization 2022-12-11 04:16:45 -08:00
Sefa Eyeoglu
a5b0b4800a
fix: make resource buttons work when instance is running
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-27 23:10:32 +01:00
flow
2d69d63efe
feat(InstancePages): save/load wide bar visibility settings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-19 18:41:31 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
Gingeh
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00