This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.
To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.
I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c
On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to create other resources that are not Mods, but can
still share a significant portion of code.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it possible to run a task in another thread.
I added a variable to toggle debug prints because they seem to trigger
an assertion on Qt internals when the task in on another thread. Of
course, this isn't awesome, but can wait until we improve our logging.
Signed-off-by: flow <flowlnlnln@gmail.com>
this should find java installs from scoop as well as any other installer, that registers java in the PATH environment variable.
Signed-off-by: Tayou <tayou@gmx.net>
The new versioning system is based on the versioning system used by the
GNOME Foundation for the GNOME desktop.
We are dropping the "major version" as defined by SemVer and move to a
version number with a most and least significant number.
The most significant number must be incremented, if there are new
features or significant changes since last major release.
Otherwise, the least significant number must be incremented, if there
are only minor changes since the last release. New features or
significant changes mustn't be introduced by a bump of the least
significant number.
If a minor change would introduce small user-facing changes (like a
message-box or slight UI changes), it could still be classified as a
minor change.
At the end of the day, a human shall decide, if a change is minor or
significant, as there is no clear line that would separate a "minor" and
a "significant" change in a GUI-application.
Definitions:
feature: New user-facing functionality
significant change: Something that changes user-facing behavior
minor change: Something that fixes unexpected behavior
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>