Commit Graph

445 Commits

Author SHA1 Message Date
dfa220ef02 fix: issues with aborts (again)
i hate it

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-13 15:10:35 -03:00
f26be00571 fix: abort search if we're already trying to download a pack
Meaning we don't have to wait for the searches to finish in the
background to finally start the modpack download, when we have already
selected it -_-

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-13 13:49:06 -03:00
b2a5d8daf4 fix: don't include opted out versions with the 'Any' filter on the MD
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-12 10:26:14 -03:00
d194b02e28 fix: prevent images overriding content when changing pages
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-11 15:51:54 -03:00
fafc9cf9ca Merge pull request #1033 from Scrumplex/multi-arch-support 2022-10-08 20:12:40 +02:00
d7992ab29d feat: add image support for FTB packs
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-08 14:12:05 -03:00
60f19f305e feat: add image support for modrinth modpack pages
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-08 14:12:03 -03:00
d99976f5d7 fix: make mod and modpack caches separate for Modrinth
This makes it similar to CF mods / modpacks. The mods cache is
maintained with the same name because it most likely has more data it
in, so this commit will affect existing caches as minimally as possible.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-08 14:11:20 -03:00
db158a5735 feat: add image support for mod pages
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-10-08 14:11:20 -03:00
f26049009e fix: mod updating isn't upcoming anymore :p
Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
2022-10-08 16:20:46 +02:00
787234a53a Merge pull request #1163 from flowln/fix_list_icons 2022-10-08 12:12:38 +02:00
370c3aa598 Merge pull request #894 from flowln/update_from_external_source
epic PR
2022-09-26 08:25:12 -03:00
8a4f1c66f8 Allow double clicking to mark for dowload
Signed-off-by: Erogig <erogigabyte@gmail.com>
2022-09-24 22:37:51 +02:00
e7380e70a3 fix: use placeholder icon when the project has no icon in MR
Projects with no icon return a null icon URL in Modrinth's API.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-23 18:05:58 -03:00
3df8594f19 feat: change project item delegate for modrinth modpacks
more info! \ ^-^/

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-23 16:59:40 -03:00
ee4a829293 fix: remove manual icon resize in ModModel
THis fixes a FIXME, now that we fixed the issue :o

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-23 16:59:40 -03:00
6541570969 fix: simplify abort handling and add missing emits
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:36:09 -03:00
6131346e2f refactor: change the way instance names are handled
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.

This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:36:08 -03:00
941d75824a refactor: add instance creation abstraction and move vanilla
This is so that 1. Code is more cleanly separated, and 2. Allows to more
easily add instance updating :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:32:36 -03:00
09e85e948c refactor: introduce RuntimeContext
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:59:43 +02:00
07dcefabcb feat: add texture pack parsing
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
29dcb9d274 Added Launch Demo button.
Signed-off-by: jopejoe1 <johannes@joens.email>
2022-09-15 18:44:18 -03:00
f65d506f26 Merge pull request #997 from flowln/fix_major_version_filter 2022-09-07 10:34:50 -03:00
333dbca01e Merge pull request #1105 from flowln/better_resource_packs
Add basic resource pack parsing and fix issues
2022-09-07 08:30:36 -03:00
42eb265624 refactor: create mod pages and filter widget by factory methods
This takes most expensive operations out of the constructors.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-07 08:29:58 -03:00
1b0ca47682 Merge pull request #939 from flowln/mod_downloader_improve
Some more UI / UX improvements to the mod downloader!
2022-09-07 08:27:11 -03:00
8e3f5c3305 Merge pull request #966 from flowln/refactor_tasks
Reduce code duplication in tasks, fix some bugs and add some tests
2022-09-07 08:26:28 -03:00
8e3356f11a Merge pull request #1034 from Scrumplex/detect-performance-features 2022-09-05 17:45:17 +02:00
43a7af3f44 fix: removing mods with their metadata as well
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
afa1a5e932 feat: modify InfoFrame and ResourcePackPage to show ResourcePack info
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
7b6d269904 refactor: make NetJob inherit from ConcurrentTask as well!
Avoids lots of code duplication

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-28 16:29:01 -03:00
f371ec210c Merge pull request #1052 from flowln/resource_model 2022-08-28 16:52:53 +02:00
13184eb8e9 fix: fix urls on ftb legacy
Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
2022-08-24 12:31:38 +02:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
afb9ebcd99 fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
7e8644430c Merge pull request #1007 from Gingeh/disable-update-button 2022-08-20 12:50:19 +02:00
c375e7b4df Merge pull request #897 from jamierocks/atl-updating-initial 2022-08-11 08:50:05 +02:00
cebac3c10e Make new title strings translatable
Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-10 12:07:24 -05:00
cd30f75173 fix: Make world safety nag title text match the action being performed instead of always saying 'Copy World'
Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-09 16:01:21 -05:00
68f3f98bc3 feat: detect GameMode and MangoHud's presence
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
f873cd5b1a refactor: store current capabilities
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
a8aa862919 Move large condition into a new lambda
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-03 16:39:30 +10:00
f33b31e048 Check for running instance when re-opening the mod folder page and when selecting mods
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 14:14:45 +10:00
0d10ebb7ca Update launcher/ui/pages/instance/ModFolderPage.h
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
4a8abc948e fix: prevent segfault due to callbacks into deleted objects
Since network requests are, for the most part, asynchronous, there's a
chance a request only comes through after the request sender has already
been deleted.

This adds a global (read static) hash table relating models for the mod
downloader to their status (true = alive, false = destroyed). It is a
bit of a hack, but I couldn't come up with a better way of doing this.

To reproduce the issue before this commit: scroll really quickly through
CF mods, to trigger network requests for their versions and description.
Then, in the middle of it close the mod downloader. Sometimes this will
create a crash.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 18:34:15 -03:00
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
a8dfe98b1a Disable "Check for Updates" if all mods are removed
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
cee41b87f7 fix(ui): force redraw of mod list when (de)selecting a mod
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:31 -03:00