Commit Graph

19 Commits

Author SHA1 Message Date
3b187b5246 Merge pull request #876 from Scrumplex/revert-updater-stuff
Revert "fix: remove updater if it is not used"
2022-07-10 10:50:03 +02:00
e210a4b244 Revert "fix: remove updater if it is not used"
This reverts commit 2ff0aa09e35eb6910ef0a030ea41f84a1ed95782.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
0ec4ade683 feat+fix: cache versions and extra info in Modrinth packs
When you change a copy thinking you're changing the original data smh

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-03 12:43:04 -03:00
2ff0aa09e3 fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
2e9d7f5c3d fix: mod skipping between pages and remove dead code 2022-05-16 19:17:37 -03:00
66ce5a4a2d fix: pack sorting and other search parameters 2022-05-15 20:45:27 -03:00
5f2398fe59 chore: license headers 2 2022-05-15 08:26:34 -03:00
3abf466632 chore: add/update license headers 2022-05-15 13:20:05 +02:00
4fda35b466 feat: add modrinth pack downloading
Things that don't work / work poorly (there's more for sure but those
are the evident ones):
    - Icons are broken in the import dialog
    - No way to search for private packs
    - Icons are not downloaded when downloading a mod
    - No support for multiple download URLs
    - Probably a lot more...
2022-05-14 20:19:26 -03:00
c6b3eccbdf refactor: rename Modrinth classes to ModrinthMod 2022-05-14 20:00:54 +02:00
8409aa2571 tidy: Fix clang-tidy issues on files changed in this PR
The checks used are roughly the same as the ones proposed in the
clang-tidy PR (except perhaps that I used modernize-* instead of listing
them individually,though I don't think this caused any readability
detriments).

In ModrinthModel.cpp and FlameModModel.cpp I ignored the
modernize-avoid-c-arrays one, mostly because making the sorts array an
std::array would most likely increase the code complexity because of the
virtual function. Aside from that, the static_cast warning from
Application.h was not dealt with, since it's not in this PR's scope.
2022-03-14 17:43:36 -03:00
9c57b54a81 refactor: move things around so that related things are close together
This also adds some comments around ModModel.cpp and ModPage.cpp to add
some ease of reading the code.

Also move some things from headers to cpp files.
2022-03-07 19:32:28 -03:00
b131d3b2ec refactor: move more common code to base class
Also removes unused imports and organize the ModModel header
2022-03-07 18:28:24 -03:00
f714adf6d2 refactor: move NetJob away from ModModel to ModAPI
This is done so that 1. ModAPI behaves more like an actual API instead
of just a helper, and 2. Allows for more easily creating other mod
providers that may or may not use network tasks (foreshadowing lol)
2022-03-07 16:22:57 -03:00
2d68308d49 refactor: move url creation for mods to modplatform/
Moves all things related to creating the URLs of the mod platforms
that go to network tasks to a single place, so that:

1. Maintaining and fixing eventual issues is more straightforward.
2. Makes it possible to factor out more common code between the
   different modplatform pages
2022-03-02 23:13:04 -03:00
0dd1c26cf3 refactor: extract common code in mod pages and model
This creates a hierarchy in which ModPage and ModModel are the parents
of every mod provider, providing the basic functionality common to all
of them.

It also imposes a unique .ui file (they were already equal before, just
duplicated basically) on all mod providers.
2022-03-02 21:52:44 -03:00
881b2f2b38 refactor: Use a single indexed pack for mods
Since there's little difference between them, let's remove duplication
and merge them.
2022-03-02 18:49:19 -03:00
4b37c46889 Filtering per mod loader & mc version 2022-01-15 08:51:47 +01:00
4e9039be2d Start of mod downloading 2022-01-14 09:56:27 +01:00