Commit Graph

98 Commits

Author SHA1 Message Date
24dc154856 Add download button to more pages + UI fixes
Signed-off-by: timoreo <contact@timoreo.fr>
2022-10-24 08:02:27 +02:00
83ceb26151 Streamline Button changes to improve source readability. 2022-10-18 17:28:23 +02:00
3ac398ac49 fix: use display name in code
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-10-18 09:50:27 +02:00
fafc9cf9ca Merge pull request #1033 from Scrumplex/multi-arch-support 2022-10-08 20:12:40 +02:00
09e85e948c refactor: introduce RuntimeContext
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 15:59:43 +02:00
07dcefabcb feat: add texture pack parsing
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
29dcb9d274 Added Launch Demo button.
Signed-off-by: jopejoe1 <johannes@joens.email>
2022-09-15 18:44:18 -03:00
333dbca01e Merge pull request #1105 from flowln/better_resource_packs
Add basic resource pack parsing and fix issues
2022-09-07 08:30:36 -03:00
8e3356f11a Merge pull request #1034 from Scrumplex/detect-performance-features 2022-09-05 17:45:17 +02:00
43a7af3f44 fix: removing mods with their metadata as well
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
afa1a5e932 feat: modify InfoFrame and ResourcePackPage to show ResourcePack info
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
afb9ebcd99 fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
7e8644430c Merge pull request #1007 from Gingeh/disable-update-button 2022-08-20 12:50:19 +02:00
cebac3c10e Make new title strings translatable
Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-10 12:07:24 -05:00
cd30f75173 fix: Make world safety nag title text match the action being performed instead of always saying 'Copy World'
Signed-off-by: Robb <computerguy440+gh@gmail.com>
2022-08-09 16:01:21 -05:00
68f3f98bc3 feat: detect GameMode and MangoHud's presence
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-08 21:16:37 +02:00
a8aa862919 Move large condition into a new lambda
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-03 16:39:30 +10:00
f33b31e048 Check for running instance when re-opening the mod folder page and when selecting mods
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 14:14:45 +10:00
0d10ebb7ca Update launcher/ui/pages/instance/ModFolderPage.h
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
a8dfe98b1a Disable "Check for Updates" if all mods are removed
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
3aa2003951 fix: filter in external resource pages not working
For some reason, using setFilterFixedString() doesn't seem to update the
QRegularExpression object with a new value, instead leaving it empty. It
updates QRegExp just fine, so maybe that's an Qt bug? o.O

Anyway, using regex in the filter is kinda cool actually :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-23 23:50:56 -03:00
813dfbd2d3 fix: hide the entire performance tab on instance settings in non-Linux
"just woke up after a major release has just been made" coding style

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-23 13:29:39 -03:00
28ae5d710e fix: fix translations for mod updater
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-19 18:03:45 +02:00
de9e304236 fix: std::list -> QList
Qt6 removed Qlist::toStdList() 😭

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:45 -03:00
c4316e81e6 change: make Mod a QObject used as a pointer
Prevents problems when copying it around!

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:44 -03:00
2d10c246a8 feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
3b4539de79 chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
15c5bbcf22 fix: fix slots for Qt 6
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
ff2cd50bfa refactor: replace QRegExp with QRegularExpression
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
984692dc62 refactor: fix deprecation up to Qt 5.15
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
e210a4b244 Revert "fix: remove updater if it is not used"
This reverts commit 2ff0aa09e35eb6910ef0a030ea41f84a1ed95782.

Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-06 18:13:51 +02:00
f1902a4471 Merge pull request #794 from Scrumplex/resolve-jars-dynamically 2022-07-06 17:40:09 +02:00
04b865adae Merge pull request #707 from Jan200101/PR/gamemode
Add Performance related settings
2022-07-06 17:11:43 +02:00
cad581388f Add Performance related settings
Integrates support for Feral Gamemode, discrete GPU support for Mesa and the proprietary Nvidia driver and MangoHud support

Signed-off-by: Jan200101 <sentrycraft123@gmail.com>
2022-07-06 09:34:14 +02:00
474d77ac57 feat: resolve JARs dynamically
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-03 17:31:01 +02:00
02201631e7 feat: use ConcurrentTask for mod downloads
Way faster :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-01 08:34:17 -03:00
5f951e8f21 change: better regex for removing 'The' when sorting mods
Teh :|

Co-authored-by: timoreo22 <timo.oreo34@gmail.com>
2022-06-30 07:04:47 -03:00
e25cdd9d12 refector: move download action to ExternalResourcesPage 2022-06-14 07:04:31 -03:00
d394235ee0 refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
a4ef0940ed chore: add license headers 2022-06-12 13:50:58 +02:00
2ff0aa09e3 fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
9054ee18a1 Merge pull request #505 from flowln/improve_download_ux 2022-05-30 13:41:02 +02:00
166f872712 fix: various issues with ProgressDialog and SequentialTasks
- Fix aborting sequential tasks
- Fix displaying wrong number of tasks concluded
- Fix text cutting when the URL is too big
2022-05-21 08:36:36 -03:00
943090db98 refactor: allow tracking multiple mod loaders 2022-05-19 08:49:27 +02:00
c02a6780b0 Merge pull request #540 from kthchew/fix/executable-screenshot
Show "executable" screenshots in the screenshot manager
2022-05-17 10:59:55 +05:30
3aea639fe4 Add UI for miscellaneous instance setting overrides 2022-05-12 17:11:06 -04:00