Commit Graph

18 Commits

Author SHA1 Message Date
Rachel Powers
d80dee2a54 refactor: pass instance ptr to resource models. use it to find instance root.
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-04-29 19:55:37 -07:00
Rachel Powers
458c2f38bc cleanup: code review sugestions
clean up translation strings

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-03-20 14:56:33 -07:00
Rachel Powers
a0e03c41c0 fix: typos
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-03-20 14:56:32 -07:00
Rachel Powers
a1053a4c5a feat: warnings when instance resources are linked
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-03-20 14:56:32 -07:00
kumquat-ir
dc8109658c review fixes
Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-22 13:20:13 -05:00
kumquat-ir
9c2a3231c5 do not create nilmods folder
"it cant be that easy" - me, clueless

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-13 01:45:23 -05:00
flow
6d27ef5eea
fix(ResourceFolder): don't create two smart ptrs for the same raw ptr
Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-24 17:04:01 -03:00
flow
c440f33122
fix(ResourceModel): use a single ConcurrentTask for parsing tasks
This avoids creating a bunch of threads that fills up the maximum amount
allowed by QThreadPool, and causes a deadlock between the helper threads
and the main thread (main thread tries to create threads in painting
code, but isn't able to, so it keeps waiting for a thread to free up,
but all the threads are waiting on the main thread to process some
events).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-12-15 13:51:07 -03:00
TheLastRar
aef5349aee Pass index.parent() as parent parameter for rowCount
Signed-off-by: TheLastRar <TheLastRar@users.noreply.github.com>
2022-11-14 19:05:57 +00:00
Sefa Eyeoglu
a24d589845
fix: ensure all resource folders exist
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:39:05 +02:00
flow
c9eb584ac8
fix: prevent deletes by shared pointer accidental creation
This fixes the launcher crashing when opening the game :iea:

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
flow
42c81395b3
fix: race condition on ResourceFolderModel tests
This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
flow
0b81b283bf
fix: LGTM warnings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:56 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
flow
92aa24ae34
fix: don't give shared pointer to obj. external to the model
It causes some weird problems and adds refcounting overhead.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
flow
1e2f0ab308
refactor: move more tied logic to model and move logic to the resources
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.

This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
flow
ec62d8e973
refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00