Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.
For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.
It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p
This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to pass to the creation instances their actual pack ID
and version ID, that in Flame's case, are only available before starting
to create an instance.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it similar to CF mods / modpacks. The mods cache is
maintained with the same name because it most likely has more data it
in, so this commit will affect existing caches as minimally as possible.
Signed-off-by: flow <flowlnlnln@gmail.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
Apparently, when Qt sees an icon with the height smaller than the rest,
with this option set, it will change the height of all other items to be
that one, causing #828.
While we do lose some performance changing this option, the issue is
gone, so :|
Signed-off-by: flow <flowlnlnln@gmail.com>
This disables the optional mods by default and tell the user about it.
Pretty hackish, but a better solution would involve the modrinth
metadata to have the mod names...
Also sorry for the diffs, my clangd went rogue x.x