Commit Graph

7 Commits

Author SHA1 Message Date
flow
46c6cc2d2b
chore: add my copyright headers
.-.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-02-05 17:02:56 -03:00
flow
ada5e88eb9
feat(RD): add texture pack downloader
This extends the resource pack downloader, with the custom behavior of
filtering the versions that shows up, to those <= 1.6. As always, Flame
is funky and requires a bit more workarounds than average.

This will also get a nice improvement when the Version parsing and
comparison PR gets merged! :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-02-05 17:02:56 -03:00
Sefa Eyeoglu
07dcefabcb
feat: add texture pack parsing
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
cafff5e504
chore: add license header 2022-03-20 21:40:49 +01:00
Petr Mrázek
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00