Commit Graph

18 Commits

Author SHA1 Message Date
1b0ca47682 Merge pull request #939 from flowln/mod_downloader_improve
Some more UI / UX improvements to the mod downloader!
2022-09-07 08:27:11 -03:00
6e9a27f40f feat: display the 'body' of a MR mod on the mod downloader
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-01 07:33:29 -03:00
cfda8dbb2b refactor: use QIODevice instead of a whole QByteArray for hash calc.
This allows Qt to do its thing and optimize the data gathering from the
JAR.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-24 17:46:53 -03:00
a7648d60ce fix: don't require non-essential items in mod index
Also adds slug field.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00
b8b71c7dd2 feat: add mod update check tasks
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
c3f6c3dd82 feat: add changelog to mod providers
The Modrinth changelog is fairly straight-forward, as it's given to us
directly with the API call we already did. Flame, on the other hand,
requires us to do another call to get the changelog, so it can introduce
quite a heavy performance impact. This way, we make it optional to get
such changelog.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
0e52112016 feat: add some api calls to modrinth
Calls added:
- Get version from hash
- Get versions from hashes
- Latest version of a project from a hash, loader(s), and game version(s)
- Latest versions of multiple project from hashes, loader(s), and game version(s)

Some of those are not used yet, but may be of use later on, so we have
it if we need it :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00
27239b2dde Merge pull request #634 from flowln/donate_links
More links for CF / Modrinth mods / modpacks
2022-06-14 23:52:00 +10:00
ae2ef324f2 feat: add remaining links to modrinth mods 2022-05-24 11:58:11 -03:00
ca3c6c5e8a feat: add donate links for modrinth mods 2022-05-24 09:38:48 -03:00
2fc1b99911 chore: add license headers
Prevents a massive inload of Scrumplex ditto's :)

I didn't add it to every file modified in this PR because the other
changes are pretty minor, and would explode the diff of the PR. I hope
that's not a problem O_O
2022-05-23 14:58:14 -03:00
59d628208b feat: allow trying to use multiple hash types 2022-05-23 14:43:31 -03:00
e17b6804a7 fix: implement PR suggestions
Some stylistic changes, and get hashes from the mod providers when
building the metadata.
2022-05-23 14:43:09 -03:00
a99858c64d refactor: move code out of ModIndex.h
Now it's in ModIndex.cpp
2022-05-23 14:43:07 -03:00
d7f6b36990 test+fix: add basic tests and fix issues with it 2022-05-23 14:42:28 -03:00
8e4438b375 feat: add parser for current impl of packwiz mod.toml
This reads a local mod.toml file and extract information from it. Using
C libs in C++ is kind of a pain tho :(
2022-05-23 14:42:27 -03:00
b30b88716e feat: add very early mod.toml packwiz support
Also use it as a on-disk format for storing mod metadata. This will be
used later on to make better mod managment.
2022-05-23 14:42:22 -03:00
881b2f2b38 refactor: Use a single indexed pack for mods
Since there's little difference between them, let's remove duplication
and merge them.
2022-03-02 18:49:19 -03:00