Commit Graph

22 Commits

Author SHA1 Message Date
6d0e255ca1 fix: Page container extra info set on logs page
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-25 22:00:33 +03:00
f1ebec641a Merge pull request #1058 from Ryex/feature/images-for-resource-page
Feature: image coumn for Mod, Resource Pack, and Texturepack pages
2023-06-22 13:26:47 -07:00
6667ff9330 Updated text and fixed mod page text update
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-15 12:32:48 +03:00
1e702ee40f Added dynamic page extra info
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07 00:16:23 +03:00
5fe9e30f39 fix: use instance settings, make image column user resizeable, fix memory leak
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-28 14:53:15 -07:00
086a7e19f0 feat: Column on left, hideable
- columns are hideable (saves to settings)
- image column moved to left
- datamodals can provide resize modes

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-24 20:15:34 -07:00
3cfcc83ea9 change: don't toggle a resource's enabeling just by selecting it. only if they are on the checkbox.
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-05-05 13:46:01 -07:00
bf04becc9e About to -> you are about to
You're is used in some other places but im lazy

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-26 14:45:04 +00:00
cbe5af235c Make requested changes
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-24 08:59:55 +00:00
127b094c41 Improve handling of destructive actions
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-14 15:20:42 +00:00
d95625ed88 Merge pull request #486 from flowln/wide_bar_customization 2022-12-11 04:16:45 -08:00
a5b0b4800a fix: make resource buttons work when instance is running
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-27 23:10:32 +01:00
2d69d63efe feat(InstancePages): save/load wide bar visibility settings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-19 18:41:31 -03:00
83ceb26151 Streamline Button changes to improve source readability. 2022-10-18 17:28:23 +02:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00
f33b31e048 Check for running instance when re-opening the mod folder page and when selecting mods
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 14:14:45 +10:00
3aa2003951 fix: filter in external resource pages not working
For some reason, using setFilterFixedString() doesn't seem to update the
QRegularExpression object with a new value, instead leaving it empty. It
updates QRegExp just fine, so maybe that's an Qt bug? o.O

Anyway, using regex in the filter is kinda cool actually :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-23 23:50:56 -03:00
ff2cd50bfa refactor: replace QRegExp with QRegularExpression
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:17:52 +02:00
5f951e8f21 change: better regex for removing 'The' when sorting mods
Teh :|

Co-authored-by: timoreo22 <timo.oreo34@gmail.com>
2022-06-30 07:04:47 -03:00
d394235ee0 refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00