Commit Graph

22 Commits

Author SHA1 Message Date
bc2940e16a Merge branch 'develop' of https://github.com/PrismLauncher/PrismLauncher into settings
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-07-08 00:14:05 +03:00
0d2105dec4 Made buttons on ModsFolderPage enabled all the time
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-21 21:34:40 +03:00
be0df38453 Added tooltip for name label
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-15 11:40:39 +03:00
f724059b88 Added visit mod's page
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07 01:23:53 +03:00
9c2a3231c5 do not create nilmods folder
"it cant be that easy" - me, clueless

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-13 01:45:23 -05:00
7896dd19c1 nilmods instance page
mostly copied from the coremod page impl

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11 17:46:17 -05:00
127b094c41 Improve handling of destructive actions
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-14 15:20:42 +00:00
a5b0b4800a fix: make resource buttons work when instance is running
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-27 23:10:32 +01:00
43a7af3f44 fix: removing mods with their metadata as well
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
97a74d5c1f refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
afb9ebcd99 fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
0d10ebb7ca Update launcher/ui/pages/instance/ModFolderPage.h
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
2d10c246a8 feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
3b4539de79 chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
d394235ee0 refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
2ff0aa09e3 fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
cafff5e504 chore: add license header 2022-03-20 21:40:49 +01:00
dd5c4b6864 App: Retranslate all pages when the language is changed 2022-03-20 20:48:12 +01:00
4e9039be2d Start of mod downloading 2022-01-14 09:56:27 +01:00
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00