Commit Graph

9 Commits

Author SHA1 Message Date
a24d589845 fix: ensure all resource folders exist
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:39:05 +02:00
c9eb584ac8 fix: prevent deletes by shared pointer accidental creation
This fixes the launcher crashing when opening the game :iea:

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-16 20:12:30 -03:00
42c81395b3 fix: race condition on ResourceFolderModel tests
This (hopefully) fixes the race contiditions that sometimes got
triggered in tests.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00
0b81b283bf fix: LGTM warnings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:56 -03:00
e2ab2aea32 change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
c3ceefbafb refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00
92aa24ae34 fix: don't give shared pointer to obj. external to the model
It causes some weird problems and adds refcounting overhead.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:48:00 -03:00
1e2f0ab308 refactor: move more tied logic to model and move logic to the resources
This moves the QSortFilterProxyModel to the resource model files,
acessible via a factory method, and moves the sorting and filtering to
the objects themselves, decoupling the code a bit.

This also adds a basic implementation of methods in the
ResourceFolderModel, simplifying the process of constructing a new model
from it.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:08 -03:00
ec62d8e973 refactor: move general code from mod model to its own model
This aims to continue decoupling other types of resources (e.g. resource
packs, shader packs, etc) from mods, so that we don't have to
continuously watch our backs for changes to one of them affecting the
others.

To do so, this creates a more general list model for resources, based on
the mods one, that allows you to extend it with functionality for other
resources.

I had to do some template and preprocessor stuff to get around the
QObject limitation of not allowing templated classes, so that's sadge :c

On the other hand, I tried cleaning up most general-purpose code in the
mod model, and added some documentation, because it looks nice :D

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:45:01 -03:00