Commit Graph

20 Commits

Author SHA1 Message Date
Trial97
be0df38453
Added tooltip for name label
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-15 11:40:39 +03:00
Trial97
f724059b88
Added visit mod's page
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-06-07 01:23:53 +03:00
kumquat-ir
9c2a3231c5 do not create nilmods folder
"it cant be that easy" - me, clueless

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-13 01:45:23 -05:00
kumquat-ir
7896dd19c1 nilmods instance page
mostly copied from the coremod page impl

Signed-off-by: kumquat-ir <66188216+kumquat-ir@users.noreply.github.com>
2023-02-11 17:46:17 -05:00
TheKodeToad
127b094c41 Improve handling of destructive actions
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2022-12-14 15:20:42 +00:00
Sefa Eyeoglu
a5b0b4800a
fix: make resource buttons work when instance is running
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-11-27 23:10:32 +01:00
flow
43a7af3f44
fix: removing mods with their metadata as well
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:23 -03:00
flow
e2ab2aea32
change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:54 -03:00
flow
97a74d5c1f
refactor: adapt rest of the codebase to the new resource model
In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:47:58 -03:00
Sefa Eyeoglu
afb9ebcd99
fix: distinguish Coremods
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-08-20 12:53:13 +02:00
Gingeh
0d10ebb7ca Update launcher/ui/pages/instance/ModFolderPage.h
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-02 12:50:25 +10:00
Gingeh
77b640b76b Disable "Check for Updates" and "Download Mods" while the game is running
Signed-off-by: Gingeh <39150378+Gingeh@users.noreply.github.com>
2022-08-01 20:56:05 +10:00
flow
2d10c246a8
feat: add update mods to the ui / mod model
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00
Sefa Eyeoglu
3b4539de79
chore: update license headers
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-07-10 12:19:15 +02:00
flow
d394235ee0
refactor: Create a more clear hierarchy for some instance pages
Previously, the Shaders, Texture packs and Resource packs tabs had as
parent the ModFolderPage, making it so that making changes only to the
Mods page would require checking the id of the page for the correct one.
This was hackish and error-prone.

Now, those pages all inherit from a single class, ExternalResourcesPage,
that handles the basic behaviour of all of them, while allowing for
individual modification in code.

This is still not a clear separation, since internally, all those
resources are derived from Mods, so for now there's still some awkward
common code :/
2022-06-14 07:04:31 -03:00
Sefa Eyeoglu
2ff0aa09e3
fix: remove updater if it is not used 2022-06-12 13:39:47 +02:00
Sefa Eyeoglu
cafff5e504
chore: add license header 2022-03-20 21:40:49 +01:00
Jamie Mansfield
dd5c4b6864
App: Retranslate all pages when the language is changed 2022-03-20 20:48:12 +01:00
timoreo
4e9039be2d
Start of mod downloading 2022-01-14 09:56:27 +01:00
Petr Mrázek
b258eac215 NOISSUE continue reshuffling the codebase 2021-11-22 03:55:16 +01:00