feat: add details to mod pack downloading
feat: add logging rule sloading form `ligging.ini at data path root
feat: add `launcher.task` `launcher.task.net` and `launcher.task.net.[down|up]load` logging categories
fix: add new subtask progress to the end of the lay out not the beginning (cuts down on flickering)
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
Oh boy this is big.
> TaskStepProgress struct is now QMetaObject compatabile and can be sent through signals
> Task now has a method to propogates sub task progress it must be signal bound by each task containing a task wishing to report progress of it's children.
> Downloads report speed
> Tasks now have UUIDS to track them
- use when reporting
- use when logging
- use when storeing them or objects related to them
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This checks the URL of the path of the file to be downloaded,
ensuring that it always contains the root .minecraft target folder,
following the warning in the mrpack documentation.
Signed-off-by: flow <flowlnlnln@gmail.com>
This turns issues like creating two shared ptrs from a single raw ptr
from popping up at runtime, instead making them a compile error.
Signed-off-by: flow <flowlnlnln@gmail.com>
The spec says that this can be null, and indeed some mods have it set to
null, and should still be considered as valid.
Signed-off-by: flow <flowlnlnln@gmail.com>
This refactors the sorting methods to join every bit of it into a single
list, easing maintanance. It also removes the weird index contraint on
the list of methods by adding an index field to the DS that holds the
method.
Lastly, it puts the available methods on their respective API, so other
resources on the same API can re-use them later on.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it so that we don't need a reference to the parent page in
the model. It will be useful once we change the page from a widget-based
one to a QML page.
It also makes tasks be created in the dialog instead of the page, so
that the dialog can also have the necessary information to mark versions
as selected / deselected easily. It also makes the task pointers into
smart pointers.
Signed-off-by: flow <flowlnlnln@gmail.com>
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.
For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.
It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p
This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it so that the later call to parse the old manifest doesn't
change the class data, so that the new data con continue there and be
reflected on the component list later.
Co-authored-by: Sefa Eyeoglu <contact@scrumplex.net>
Signed-off-by: flow <flowlnlnln@gmail.com>
This allows us to pass to the creation instances their actual pack ID
and version ID, that in Flame's case, are only available before starting
to create an instance.
Signed-off-by: flow <flowlnlnln@gmail.com>
This prevents custom names from being lost when updating, by only
changing the name if the old instance name constains the old version,
so that we can update it if the user whishes to.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes it harder for problems in the updating process to affect the
current instance. Network issues, for instance, will no longer put the
instance in an invalid state.
Still, a possible improvement to this would be passing that logic to
InstanceStaging instead, to be handled with the instance commiting
directly. However, as it is now, the code would become very spaguetti-y,
and given that the override operation in the commiting could also put
the instance into an invalid state, it seems to me that, in order to
fully error-proof this, we would need to do a copy operation on the
whole instance, in order to modify the copy, and only in the end
override everything an once with a rename. That also has the possibility
of corrupting the instance if done without super care, however, so I
think we may need to instead create an automatic backup system, with an
undo command of sorts, or something like that. This doesn't seem very
trivial though, so it'll probably need to wait until another PR. In the
meantime, the user is advised to always backup their instances before
doing this kind of action, as always.
What a long commit message o.O
Signed-off-by: flow <flowlnlnln@gmail.com>
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.
This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).
Signed-off-by: flow <flowlnlnln@gmail.com>
Don't update disabled mods to prevent mod duplication. Also, chop
filename in the metadata with a '.disabled'.
Signed-off-by: flow <flowlnlnln@gmail.com>
- Get Project: Already existed but required a specific caller type. This
is more general.
- Get Projects: A single call to multiple of the above
Both providers support these calls.
Signed-off-by: flow <flowlnlnln@gmail.com>
This makes the metadata generation code a lot messier and harder to use,
but there's not really much else that can be done about it while
preserving all it's capabilities :(
At least we now have speed
Signed-off-by: flow <flowlnlnln@gmail.com>
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.
Signed-off-by: flow <flowlnlnln@gmail.com>
Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.
Signed-off-by: flow <flowlnlnln@gmail.com>