NOISSUE rename MinecraftProfile to ComponentList
It is realistically a list of components. The fact that it also holds the final launch parameters is a design bug.
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@ -1,7 +1,7 @@
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#include "Env.h"
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#include "AssetUpdateTask.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/MinecraftProfile.h"
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#include "minecraft/ComponentList.h"
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#include "net/ChecksumValidator.h"
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#include "minecraft/AssetsUtils.h"
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@ -12,7 +12,7 @@ AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
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void AssetUpdateTask::executeTask()
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{
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setStatus(tr("Updating assets index..."));
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auto profile = m_inst->getMinecraftProfile();
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auto profile = m_inst->getComponentList();
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auto assets = profile->getMinecraftAssets();
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QUrl indexUrl = assets->url;
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QString localPath = assets->id + ".json";
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@ -48,7 +48,7 @@ void AssetUpdateTask::assetIndexFinished()
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AssetsIndex index;
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qDebug() << m_inst->name() << ": Finished asset index download";
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auto profile = m_inst->getMinecraftProfile();
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auto profile = m_inst->getComponentList();
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auto assets = profile->getMinecraftAssets();
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QString asset_fname = "assets/indexes/" + assets->id + ".json";
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