NOISSUE rename MinecraftProfile to ComponentList

It is realistically a list of components. The fact that it also holds the final
launch parameters is a design bug.
This commit is contained in:
Petr Mrázek
2017-10-11 23:04:24 +02:00
parent 87edaa7dcd
commit fede712a26
21 changed files with 120 additions and 120 deletions

View File

@ -1,7 +1,7 @@
#include "Env.h"
#include "AssetUpdateTask.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/MinecraftProfile.h"
#include "minecraft/ComponentList.h"
#include "net/ChecksumValidator.h"
#include "minecraft/AssetsUtils.h"
@ -12,7 +12,7 @@ AssetUpdateTask::AssetUpdateTask(MinecraftInstance * inst)
void AssetUpdateTask::executeTask()
{
setStatus(tr("Updating assets index..."));
auto profile = m_inst->getMinecraftProfile();
auto profile = m_inst->getComponentList();
auto assets = profile->getMinecraftAssets();
QUrl indexUrl = assets->url;
QString localPath = assets->id + ".json";
@ -48,7 +48,7 @@ void AssetUpdateTask::assetIndexFinished()
AssetsIndex index;
qDebug() << m_inst->name() << ": Finished asset index download";
auto profile = m_inst->getMinecraftProfile();
auto profile = m_inst->getComponentList();
auto assets = profile->getMinecraftAssets();
QString asset_fname = "assets/indexes/" + assets->id + ".json";