NOISSUE rename MinecraftProfile to ComponentList
It is realistically a list of components. The fact that it also holds the final launch parameters is a design bug.
This commit is contained in:
203
api/logic/minecraft/ComponentList.h
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203
api/logic/minecraft/ComponentList.h
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/* Copyright 2013-2017 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QAbstractListModel>
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#include <QString>
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#include <QList>
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#include <memory>
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#include "Library.h"
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#include "ProfilePatch.h"
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#include "ProfileUtils.h"
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#include "BaseVersion.h"
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#include "MojangDownloadInfo.h"
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#include "multimc_logic_export.h"
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class MinecraftInstance;
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class MULTIMC_LOGIC_EXPORT ComponentList : public QAbstractListModel
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{
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Q_OBJECT
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public:
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explicit ComponentList(MinecraftInstance * instance);
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virtual ~ComponentList();
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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virtual int columnCount(const QModelIndex &parent) const override;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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/// is this version unchanged by the user?
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bool isVanilla();
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/// remove any customizations on top of whatever 'vanilla' means
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bool revertToVanilla();
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/// install more jar mods
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void installJarMods(QStringList selectedFiles);
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/// install a jar/zip as a replacement for the main jar
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void installCustomJar(QString selectedFile);
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/// DEPRECATED, remove ASAP
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int getFreeOrderNumber();
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enum MoveDirection { MoveUp, MoveDown };
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/// move patch file # up or down the list
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void move(const int index, const MoveDirection direction);
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/// remove patch file # - including files/records
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bool remove(const int index);
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/// remove patch file by id - including files/records
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bool remove(const QString id);
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bool customize(int index);
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bool revertToBase(int index);
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void resetOrder();
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/// reload all profile patches from storage, clear the profile and apply the patches
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void reload();
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/// clear the profile
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void clear();
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/// apply the patches. Catches all the errors and returns true/false for success/failure
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bool reapplyPatches();
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public: /* application of profile variables from patches */
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void applyMinecraftVersion(const QString& id);
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void applyMainClass(const QString& mainClass);
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void applyAppletClass(const QString& appletClass);
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void applyMinecraftArguments(const QString& minecraftArguments);
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void applyMinecraftVersionType(const QString& type);
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void applyMinecraftAssets(MojangAssetIndexInfo::Ptr assets);
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void applyTraits(const QSet<QString> &traits);
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void applyTweakers(const QStringList &tweakers);
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void applyJarMods(const QList<LibraryPtr> &jarMods);
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void applyMods(const QList<LibraryPtr> &jarMods);
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void applyLibrary(LibraryPtr library);
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void applyMainJar(LibraryPtr jar);
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void applyProblemSeverity(ProblemSeverity severity);
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public: /* getters for profile variables */
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QString getMinecraftVersion() const;
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QString getMainClass() const;
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QString getAppletClass() const;
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QString getMinecraftVersionType() const;
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MojangAssetIndexInfo::Ptr getMinecraftAssets() const;
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QString getMinecraftArguments() const;
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const QSet<QString> & getTraits() const;
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const QStringList & getTweakers() const;
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const QList<LibraryPtr> & getJarMods() const;
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const QList<LibraryPtr> & getLibraries() const;
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const QList<LibraryPtr> & getNativeLibraries() const;
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const LibraryPtr getMainJar() const;
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void getLibraryFiles(const QString & architecture, QStringList & jars, QStringList & nativeJars, const QString & overridePath,
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const QString & tempPath) const;
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bool hasTrait(const QString & trait) const;
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ProblemSeverity getProblemSeverity() const;
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public:
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/// get the profile patch by id
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ProfilePatchPtr versionPatch(const QString &id);
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/// get the profile patch by index
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ProfilePatchPtr versionPatch(int index);
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/// save the current patch order
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void saveCurrentOrder() const;
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/// Remove all the patches
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void clearPatches();
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/// Add the patch object to the internal list of patches
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void appendPatch(ProfilePatchPtr patch);
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private:
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void load_internal();
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bool resetOrder_internal();
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bool saveOrder_internal(ProfileUtils::PatchOrder order) const;
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bool installJarMods_internal(QStringList filepaths);
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bool installCustomJar_internal(QString filepath);
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bool removePatch_internal(ProfilePatchPtr patch);
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bool customizePatch_internal(ProfilePatchPtr patch);
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bool revertPatch_internal(ProfilePatchPtr patch);
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void loadDefaultBuiltinPatches_internal();
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void loadUserPatches_internal();
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void upgradeDeprecatedFiles_internal();
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private: /* data */
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/// the version of Minecraft - jar to use
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QString m_minecraftVersion;
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/// Release type - "release" or "snapshot"
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QString m_minecraftVersionType;
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/// Assets type - "legacy" or a version ID
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MojangAssetIndexInfo::Ptr m_minecraftAssets;
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/**
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* arguments that should be used for launching minecraft
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*
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* ex: "--username ${auth_player_name} --session ${auth_session}
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* --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}"
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*/
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QString m_minecraftArguments;
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/// A list of all tweaker classes
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QStringList m_tweakers;
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/// The main class to load first
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QString m_mainClass;
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/// The applet class, for some very old minecraft releases
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QString m_appletClass;
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/// the list of libraries
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QList<LibraryPtr> m_libraries;
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/// the main jar
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LibraryPtr m_mainJar;
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/// the list of libraries
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QList<LibraryPtr> m_nativeLibraries;
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/// traits, collected from all the version files (version files can only add)
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QSet<QString> m_traits;
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/// A list of jar mods. version files can add those.
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QList<LibraryPtr> m_jarMods;
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/// the list of mods
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QList<LibraryPtr> m_mods;
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ProblemSeverity m_problemSeverity = ProblemSeverity::None;
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/// list of attached profile patches
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QList<ProfilePatchPtr> m_patches;
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// the instance this belongs to
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MinecraftInstance *m_instance;
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};
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