refactor: abstract metadata handling and clarify names
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41
launcher/minecraft/mod/MetadataHandler.h
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41
launcher/minecraft/mod/MetadataHandler.h
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#pragma once
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#include <memory>
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#include "modplatform/packwiz/Packwiz.h"
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// launcher/minecraft/mod/Mod.h
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class Mod;
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/* Abstraction file for easily changing the way metadata is stored / handled
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* Needs to be a class because of -Wunused-function and no C++17 [[maybe_unused]]
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* */
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class Metadata {
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public:
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using ModStruct = Packwiz::V1::Mod;
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static auto create(QDir& index_dir, ModPlatform::IndexedPack& mod_pack, ModPlatform::IndexedVersion& mod_version) -> ModStruct
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{
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return Packwiz::V1::createModFormat(index_dir, mod_pack, mod_version);
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}
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static auto create(QDir& index_dir, Mod& internal_mod) -> ModStruct
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{
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return Packwiz::V1::createModFormat(index_dir, internal_mod);
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}
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static void update(QDir& index_dir, ModStruct& mod)
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{
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Packwiz::V1::updateModIndex(index_dir, mod);
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}
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static void remove(QDir& index_dir, QString& mod_name)
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{
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Packwiz::V1::deleteModIndex(index_dir, mod_name);
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}
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static auto get(QDir& index_dir, QString& mod_name) -> ModStruct
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{
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return Packwiz::V1::getIndexForMod(index_dir, mod_name);
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}
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};
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