refactor: abstract metadata handling and clarify names

This commit is contained in:
flow
2022-04-16 13:27:29 -03:00
committed by flow
parent 092d2f8917
commit fab4a7a602
11 changed files with 82 additions and 31 deletions

View File

@ -659,23 +659,23 @@ QStringList MinecraftInstance::verboseDescription(AuthSessionPtr session, Minecr
out << QString("%1:").arg(label);
auto modList = model.allMods();
std::sort(modList.begin(), modList.end(), [](Mod &a, Mod &b) {
auto aName = a.filename().completeBaseName();
auto bName = b.filename().completeBaseName();
auto aName = a.fileinfo().completeBaseName();
auto bName = b.fileinfo().completeBaseName();
return aName.localeAwareCompare(bName) < 0;
});
for(auto & mod: modList)
{
if(mod.type() == Mod::MOD_FOLDER)
{
out << u8" [📁] " + mod.filename().completeBaseName() + " (folder)";
out << u8" [📁] " + mod.fileinfo().completeBaseName() + " (folder)";
continue;
}
if(mod.enabled()) {
out << u8" [✔️] " + mod.filename().completeBaseName();
out << u8" [✔️] " + mod.fileinfo().completeBaseName();
}
else {
out << u8" [❌] " + mod.filename().completeBaseName() + " (disabled)";
out << u8" [❌] " + mod.fileinfo().completeBaseName() + " (disabled)";
}
}