Fix login and startup logging issues

Auth uses the refresh endpoint instead of validate. This means less password entering.
Console will now only autoscroll when already scrolled all the way down.
Better conformance with the Yggdrasil auth protocol (not complete yet, but Mojang launcher isn't complete either).
Fix bug that prevented saving the account data (uninitialized variable).
Accounts can now trigger account list saving, this is used for the refresh endpoint.
This commit is contained in:
Petr Mrázek
2013-12-01 02:00:42 +01:00
parent 2eaf33816b
commit f27a6c39ea
27 changed files with 471 additions and 299 deletions

View File

@ -69,8 +69,9 @@
#include "logic/lists/IconList.h"
#include "logic/lists/JavaVersionList.h"
#include "logic/auth/AuthenticateTask.h"
#include "logic/auth/ValidateTask.h"
#include "logic/auth/flows/AuthenticateTask.h"
#include "logic/auth/flows/RefreshTask.h"
#include "logic/auth/flows/ValidateTask.h"
#include "logic/BaseInstance.h"
#include "logic/InstanceFactory.h"
@ -276,7 +277,6 @@ MainWindow::~MainWindow()
delete assets_downloader;
}
void MainWindow::repopulateAccountsMenu()
{
accountMenu->clear();
@ -791,16 +791,16 @@ void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
{
// We'll need to validate the access token to make sure the account is still logged in.
ProgressDialog progDialog(this);
ValidateTask validateTask(account, &progDialog);
progDialog.exec(&validateTask);
if (validateTask.successful())
RefreshTask refreshtask(account, &progDialog);
progDialog.exec(&refreshtask);
if (refreshtask.successful())
{
prepareLaunch(m_selectedInstance, account);
}
else
{
YggdrasilTask::Error* error = validateTask.getError();
YggdrasilTask::Error *error = refreshtask.getError();
if (error != nullptr)
{
@ -812,17 +812,20 @@ void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
}
else
{
CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
CustomMessageBox::selectable(
this, tr("Access Token Validation Error"),
tr("There was an error when trying to validate your access token.\n"
"Details: %s").arg(error->getDisplayMessage()),
"Details: %s").arg(error->getDisplayMessage()),
QMessageBox::Warning, QMessageBox::Ok)->exec();
}
}
else
{
CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
CustomMessageBox::selectable(
this, tr("Access Token Validation Error"),
tr("There was an unknown error when trying to validate your access token."
"The authentication server might be down, or you might not be connected to the Internet."),
"The authentication server might be down, or you might not be connected to "
"the Internet."),
QMessageBox::Warning, QMessageBox::Ok)->exec();
}
}
@ -879,10 +882,7 @@ void MainWindow::launchInstance(BaseInstance *instance, MojangAccountPtr account
console = new ConsoleWindow(proc);
connect(console, SIGNAL(isClosing()), this, SLOT(instanceEnded()));
// I think this will work...
QString username = account->username();
QString session_id = account->accessToken();
proc->setLogin(username, session_id);
proc->setLogin(account);
proc->launch();
}