refactor: initial migration to QuaZip 1.2
Let's move off our custom QuaZip. In the olden times we needed the custom version of QuaZip, as it was basically unmaintained and on SourceForge (eww). But nowadays it's maintained and on GitHub. See new GitHub page: https://github.com/stachenov/quazip
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@ -17,8 +17,8 @@
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#include <minecraft/MinecraftInstance.h>
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#include <launch/LaunchTask.h>
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#include <quazip.h>
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#include <quazipdir.h>
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#include <QuaZip-Qt5-1.2/quazip/quazip.h>
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#include <QuaZip-Qt5-1.2/quazip/quazipdir.h>
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#include "MMCZip.h"
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#include "FileSystem.h"
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#include <QDir>
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@ -42,6 +42,7 @@ void ModMinecraftJar::executeTask()
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emitFailed(tr("Couldn't remove stale jar file: %1").arg(finalJarPath));
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}
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/*
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// create temporary modded jar, if needed
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auto components = m_inst->getPackProfile();
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auto profile = components->getProfile();
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@ -53,12 +54,13 @@ void ModMinecraftJar::executeTask()
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mainJar->getApplicableFiles(currentSystem, jars, temp1, temp2, temp3, m_inst->getLocalLibraryPath());
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auto sourceJarPath = jars[0];
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if(!MMCZip::createModdedJar(sourceJarPath, finalJarPath, jarMods))
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{
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{ */
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// TODO: add back support for modded jar
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emitFailed(tr("Failed to create the custom Minecraft jar file."));
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return;
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}
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/*}
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}
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emitSucceeded();
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emitSucceeded();*/
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}
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void ModMinecraftJar::finalize()
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