feat: worldSave parsing and validation
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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67
launcher/minecraft/mod/WorldSave.h
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67
launcher/minecraft/mod/WorldSave.h
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Resource.h"
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#include <QMutex>
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class Version;
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enum WorldSaveFormat {
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SINGLE,
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MULTI,
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INVALID
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};
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class WorldSave : public Resource {
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Q_OBJECT
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public:
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using Ptr = shared_qobject_ptr<Resource>;
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WorldSave(QObject* parent = nullptr) : Resource(parent) {}
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WorldSave(QFileInfo file_info) : Resource(file_info) {}
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/** Gets the format of the save. */
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[[nodiscard]] WorldSaveFormat saveFormat() const { return m_save_format; }
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/** Gets the name of the save dir (first found in multi mode). */
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[[nodiscard]] QString saveDirName() const { return m_save_dir_name; }
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/** Thread-safe. */
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void setSaveFormat(WorldSaveFormat new_save_format);
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/** Thread-safe. */
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void setSaveDirName(QString dir_name);
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bool valid() const override;
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protected:
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mutable QMutex m_data_lock;
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/* The 'version' of a resource pack, as defined in the pack.mcmeta file.
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* See https://minecraft.fandom.com/wiki/Tutorials/Creating_a_resource_pack#Formatting_pack.mcmeta
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*/
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WorldSaveFormat m_save_format = WorldSaveFormat::INVALID;
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QString m_save_dir_name;
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};
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