feat: worldSave parsing and validation

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2022-12-24 15:58:24 -07:00
parent ccfe605920
commit eb31a951a1
4 changed files with 351 additions and 0 deletions

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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "WorldSave.h"
#include "minecraft/mod/tasks/LocalWorldSaveParseTask.h"
void WorldSave::setSaveFormat(WorldSaveFormat new_save_format)
{
QMutexLocker locker(&m_data_lock);
m_save_format = new_save_format;
}
void WorldSave::setSaveDirName(QString dir_name)
{
QMutexLocker locker(&m_data_lock);
m_save_dir_name = dir_name;
}
bool WorldSave::valid() const
{
return m_save_format != WorldSaveFormat::INVALID;
}