refactor: make SequentialTask inherit from ConcurrentTask
In a way, sequential tasks are just concurrent tasks with only a single task running concurrently, so we can remove LOTS of duplicated logic :) Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -2,107 +2,21 @@
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#include <QDebug>
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#include <QDebug>
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SequentialTask::SequentialTask(QObject* parent, const QString& task_name) : Task(parent), m_name(task_name), m_currentIndex(-1) {}
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SequentialTask::SequentialTask(QObject* parent, QString task_name) : ConcurrentTask(parent, task_name, 1) {}
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SequentialTask::~SequentialTask()
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{
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for(auto task : m_queue){
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if(task)
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task->deleteLater();
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}
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}
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auto SequentialTask::getStepProgress() const -> qint64
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{
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return m_stepProgress;
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}
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auto SequentialTask::getStepTotalProgress() const -> qint64
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{
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return m_stepTotalProgress;
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}
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void SequentialTask::addTask(Task::Ptr task)
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{
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m_queue.append(task);
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}
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void SequentialTask::executeTask()
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{
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m_currentIndex = -1;
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startNext();
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}
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bool SequentialTask::abort()
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{
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if(m_currentIndex == -1 || m_currentIndex >= m_queue.size()) {
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if(m_currentIndex == -1) {
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// Don't call emitAborted() here, we want to bypass the 'is the task running' check
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emit aborted();
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emit finished();
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}
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m_aborted = true;
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return true;
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}
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bool succeeded = m_queue[m_currentIndex]->abort();
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m_aborted = succeeded;
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if (succeeded)
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emitAborted();
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return succeeded;
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}
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void SequentialTask::startNext()
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void SequentialTask::startNext()
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{
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{
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if (m_aborted)
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if (m_failed.size() > 0) {
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return;
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emitFailed(tr("One of the tasks failed!"));
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qWarning() << m_failed.constBegin()->get()->failReason();
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if (m_currentIndex != -1 && m_currentIndex < m_queue.size()) {
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Task::Ptr previous = m_queue.at(m_currentIndex);
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disconnect(previous.get(), 0, this, 0);
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}
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m_currentIndex++;
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if (m_queue.isEmpty() || m_currentIndex >= m_queue.size()) {
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emitSucceeded();
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return;
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}
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Task::Ptr next = m_queue[m_currentIndex];
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connect(next.get(), SIGNAL(failed(QString)), this, SLOT(subTaskFailed(QString)));
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connect(next.get(), SIGNAL(succeeded()), this, SLOT(startNext()));
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connect(next.get(), SIGNAL(status(QString)), this, SLOT(subTaskStatus(QString)));
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connect(next.get(), SIGNAL(stepStatus(QString)), this, SLOT(subTaskStatus(QString)));
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connect(next.get(), SIGNAL(progress(qint64, qint64)), this, SLOT(subTaskProgress(qint64, qint64)));
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setStatus(tr("Executing task %1 out of %2").arg(m_currentIndex + 1).arg(m_queue.size()));
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setStepStatus(next->isMultiStep() ? next->getStepStatus() : next->getStatus());
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setProgress(m_currentIndex + 1, m_queue.count());
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next->start();
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}
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void SequentialTask::subTaskFailed(const QString& msg)
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{
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emitFailed(msg);
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}
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void SequentialTask::subTaskStatus(const QString& msg)
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{
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setStepStatus(msg);
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}
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void SequentialTask::subTaskProgress(qint64 current, qint64 total)
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{
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if (total == 0) {
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setProgress(0, 100);
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return;
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return;
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}
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}
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m_stepProgress = current;
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ConcurrentTask::startNext();
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m_stepTotalProgress = total;
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}
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void SequentialTask::updateState()
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{
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setProgress(m_done.count(), m_total_size);
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setStatus(tr("Executing task %1 out of %2").arg(QString::number(m_doing.count() + m_done.count()), QString::number(m_total_size)));
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}
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}
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@ -1,49 +1,21 @@
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#pragma once
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#pragma once
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#include "Task.h"
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#include "ConcurrentTask.h"
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#include "QObjectPtr.h"
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#include <QQueue>
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/** A concurrent task that only allows one concurrent task :)
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*
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class SequentialTask : public Task
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* This should be used when there's a need to maintain a strict ordering of task executions, and
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{
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* the starting of a task is contingent on the success of the previous one.
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*
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* See MultipleOptionsTask if that's not the case.
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*/
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class SequentialTask : public ConcurrentTask {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit SequentialTask(QObject *parent = nullptr, const QString& task_name = "");
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explicit SequentialTask(QObject* parent = nullptr, QString task_name = "");
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virtual ~SequentialTask();
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~SequentialTask() override = default;
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inline auto isMultiStep() const -> bool override { return m_queue.size() > 1; };
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protected:
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auto getStepProgress() const -> qint64 override;
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void startNext() override;
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auto getStepTotalProgress() const -> qint64 override;
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void updateState() override;
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inline auto getStepStatus() const -> QString override { return m_step_status; }
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void addTask(Task::Ptr task);
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public slots:
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bool abort() override;
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protected
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slots:
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void executeTask() override;
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virtual void startNext();
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virtual void subTaskFailed(const QString &msg);
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virtual void subTaskStatus(const QString &msg);
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virtual void subTaskProgress(qint64 current, qint64 total);
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protected:
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void setStepStatus(QString status) { m_step_status = status; emit stepStatus(status); };
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protected:
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QString m_name;
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QString m_step_status;
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QQueue<Task::Ptr > m_queue;
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int m_currentIndex;
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qint64 m_stepProgress = 0;
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qint64 m_stepTotalProgress = 100;
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bool m_aborted = false;
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};
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};
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