refactor: make SequentialTask inherit from ConcurrentTask

In a way, sequential tasks are just concurrent tasks with only a single
task running concurrently, so we can remove LOTS of duplicated logic :)

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-06-12 13:30:09 -03:00
parent bdf464e792
commit e899699918
2 changed files with 26 additions and 140 deletions

View File

@ -1,49 +1,21 @@
#pragma once
#include "Task.h"
#include "QObjectPtr.h"
#include "ConcurrentTask.h"
#include <QQueue>
class SequentialTask : public Task
{
/** A concurrent task that only allows one concurrent task :)
*
* This should be used when there's a need to maintain a strict ordering of task executions, and
* the starting of a task is contingent on the success of the previous one.
*
* See MultipleOptionsTask if that's not the case.
*/
class SequentialTask : public ConcurrentTask {
Q_OBJECT
public:
explicit SequentialTask(QObject *parent = nullptr, const QString& task_name = "");
virtual ~SequentialTask();
public:
explicit SequentialTask(QObject* parent = nullptr, QString task_name = "");
~SequentialTask() override = default;
inline auto isMultiStep() const -> bool override { return m_queue.size() > 1; };
auto getStepProgress() const -> qint64 override;
auto getStepTotalProgress() const -> qint64 override;
inline auto getStepStatus() const -> QString override { return m_step_status; }
void addTask(Task::Ptr task);
public slots:
bool abort() override;
protected
slots:
void executeTask() override;
virtual void startNext();
virtual void subTaskFailed(const QString &msg);
virtual void subTaskStatus(const QString &msg);
virtual void subTaskProgress(qint64 current, qint64 total);
protected:
void setStepStatus(QString status) { m_step_status = status; emit stepStatus(status); };
protected:
QString m_name;
QString m_step_status;
QQueue<Task::Ptr > m_queue;
int m_currentIndex;
qint64 m_stepProgress = 0;
qint64 m_stepTotalProgress = 100;
bool m_aborted = false;
protected:
void startNext() override;
void updateState() override;
};