add more options to copy instance dialog
- Copy game options, copy resource packs, copy shaders, copy servers, and copy mods - Also made a new InstanceCopyPrefs struct to store those options rather than passing 7 different booleans into InstanceCopyTask's constructor Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
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@ -31,6 +31,7 @@ set(CORE_SOURCES
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# Basic instance manipulation tasks (derived from InstanceTask)
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InstanceCreationTask.h
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InstanceCreationTask.cpp
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InstanceCopyPrefs.h
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InstanceCopyTask.h
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InstanceCopyTask.cpp
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InstanceImportTask.h
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18
launcher/InstanceCopyPrefs.h
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18
launcher/InstanceCopyPrefs.h
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@ -0,0 +1,18 @@
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//
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// Created by marcelohdez on 10/22/22.
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//
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#ifndef LAUNCHER_INSTANCECOPYPREFS_H
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#define LAUNCHER_INSTANCECOPYPREFS_H
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struct InstanceCopyPrefs {
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bool copySaves;
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bool keepPlaytime;
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bool copyGameOptions;
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bool copyResourcePacks;
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bool copyShaderPacks;
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bool copyServers;
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bool copyMods;
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};
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#endif // LAUNCHER_INSTANCECOPYPREFS_H
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@ -5,18 +5,66 @@
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#include "pathmatcher/RegexpMatcher.h"
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#include <QtConcurrentRun>
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InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, bool copySaves, bool keepPlaytime)
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InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs)
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{
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m_origInstance = origInstance;
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m_keepPlaytime = keepPlaytime;
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m_keepPlaytime = prefs.keepPlaytime;
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QString filter;
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if(!copySaves)
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if(!prefs.copySaves)
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{
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appendToFilter(filter, "saves");
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}
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if(!prefs.copyGameOptions) {
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appendToFilter(filter, "options.txt");
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}
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if(!prefs.copyResourcePacks)
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{
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appendToFilter(filter, "resourcepacks");
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appendToFilter(filter, "texturepacks");
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}
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if(!prefs.copyShaderPacks)
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{
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appendToFilter(filter, "shaderpacks");
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}
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if(!prefs.copyServers)
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{
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appendToFilter(filter, "servers.dat");
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appendToFilter(filter, "servers.dat_old");
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appendToFilter(filter, "server-resource-packs");
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}
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if(!prefs.copyMods)
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{
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appendToFilter(filter, "coremods");
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appendToFilter(filter, "mods");
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appendToFilter(filter, "config");
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}
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if (!filter.isEmpty())
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{
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resetFromMatcher(filter);
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}
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}
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void InstanceCopyTask::appendToFilter(QString& filter, const QString &append)
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{
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if (!filter.isEmpty())
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filter.append('|'); // OR regex
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filter.append("[.]?minecraft/" + append);
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}
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void InstanceCopyTask::resetFromMatcher(const QString& regexp)
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{
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// FIXME: get this from the original instance type...
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auto matcherReal = new RegexpMatcher("[.]?minecraft/saves");
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auto matcherReal = new RegexpMatcher(regexp);
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matcherReal->caseSensitive(false);
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m_matcher.reset(matcherReal);
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}
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}
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void InstanceCopyTask::executeTask()
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@ -1,20 +1,21 @@
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#pragma once
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#include "tasks/Task.h"
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#include "net/NetJob.h"
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#include <QUrl>
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#include <QFuture>
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#include <QFutureWatcher>
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#include "settings/SettingsObject.h"
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#include "BaseVersion.h"
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#include <QUrl>
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#include "BaseInstance.h"
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#include "BaseVersion.h"
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#include "InstanceCopyPrefs.h"
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#include "InstanceTask.h"
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#include "net/NetJob.h"
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#include "settings/SettingsObject.h"
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#include "tasks/Task.h"
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class InstanceCopyTask : public InstanceTask
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{
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Q_OBJECT
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public:
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explicit InstanceCopyTask(InstancePtr origInstance, bool copySaves, bool keepPlaytime);
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explicit InstanceCopyTask(InstancePtr origInstance, InstanceCopyPrefs prefs);
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protected:
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//! Entry point for tasks.
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@ -22,7 +23,12 @@ protected:
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void copyFinished();
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void copyAborted();
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private: /* data */
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private:
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// Helper functions to avoid repeating code
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static void appendToFilter(QString &filter, const QString &append);
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void resetFromMatcher(const QString ®exp);
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/* data */
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InstancePtr m_origInstance;
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QFuture<bool> m_copyFuture;
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QFutureWatcher<bool> m_copyFutureWatcher;
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@ -1616,7 +1616,17 @@ void MainWindow::on_actionCopyInstance_triggered()
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if (!copyInstDlg.exec())
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return;
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auto copyTask = new InstanceCopyTask(m_selectedInstance, copyInstDlg.shouldCopySaves(), copyInstDlg.shouldKeepPlaytime());
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auto copyTask = new InstanceCopyTask(
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m_selectedInstance,
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InstanceCopyPrefs {
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copyInstDlg.shouldCopySaves(),
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copyInstDlg.shouldKeepPlaytime(),
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copyInstDlg.shouldCopyGameOptions(),
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copyInstDlg.shouldCopyResourcePacks(),
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copyInstDlg.shouldCopyShaderPacks(),
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copyInstDlg.shouldCopyServers(),
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copyInstDlg.shouldCopyMods()
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});
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copyTask->setName(copyInstDlg.instName());
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copyTask->setGroup(copyInstDlg.instGroup());
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copyTask->setIcon(copyInstDlg.iconKey());
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@ -80,6 +80,11 @@ CopyInstanceDialog::CopyInstanceDialog(InstancePtr original, QWidget *parent)
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ui->groupBox->lineEdit()->setPlaceholderText(tr("No group"));
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ui->copySavesCheckbox->setChecked(m_copySaves);
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ui->keepPlaytimeCheckbox->setChecked(m_keepPlaytime);
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ui->copyGameOptionsCheckbox->setChecked(m_copyGameOptions);
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ui->copyResPacksCheckbox->setChecked(m_copyResourcePacks);
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ui->copyShaderPacksCheckbox->setChecked(m_copyShaderPacks);
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ui->copyServersCheckbox->setChecked(m_copyServers);
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ui->copyModsCheckbox->setChecked(m_copyMods);
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}
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CopyInstanceDialog::~CopyInstanceDialog()
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@ -168,3 +173,88 @@ void CopyInstanceDialog::on_keepPlaytimeCheckbox_stateChanged(int state)
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m_keepPlaytime = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyGameOptions() const
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{
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return m_copyGameOptions;
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}
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void CopyInstanceDialog::on_copyGameOptionsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyGameOptions = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyGameOptions = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyResourcePacks() const
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{
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return m_copyResourcePacks;
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}
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void CopyInstanceDialog::on_copyResPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyResourcePacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyResourcePacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyShaderPacks() const
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{
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return m_copyShaderPacks;
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}
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void CopyInstanceDialog::on_copyShaderPacksCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyShaderPacks = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyShaderPacks = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyServers() const
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{
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return m_copyServers;
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}
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void CopyInstanceDialog::on_copyServersCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyServers = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyServers = true;
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}
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}
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bool CopyInstanceDialog::shouldCopyMods() const
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{
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return m_copyMods;
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}
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void CopyInstanceDialog::on_copyModsCheckbox_stateChanged(int state)
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{
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if(state == Qt::Unchecked)
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{
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m_copyMods = false;
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}
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else if(state == Qt::Checked)
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{
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m_copyMods = true;
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}
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}
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@ -41,6 +41,11 @@ public:
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QString iconKey() const;
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bool shouldCopySaves() const;
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bool shouldKeepPlaytime() const;
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bool shouldCopyGameOptions() const;
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bool shouldCopyResourcePacks() const;
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bool shouldCopyShaderPacks() const;
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bool shouldCopyServers() const;
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bool shouldCopyMods() const;
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private
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slots:
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@ -48,6 +53,11 @@ slots:
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void on_instNameTextBox_textChanged(const QString &arg1);
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void on_copySavesCheckbox_stateChanged(int state);
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void on_keepPlaytimeCheckbox_stateChanged(int state);
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void on_copyGameOptionsCheckbox_stateChanged(int state);
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void on_copyResPacksCheckbox_stateChanged(int state);
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void on_copyShaderPacksCheckbox_stateChanged(int state);
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void on_copyServersCheckbox_stateChanged(int state);
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void on_copyModsCheckbox_stateChanged(int state);
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private:
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Ui::CopyInstanceDialog *ui;
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@ -55,4 +65,9 @@ private:
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InstancePtr m_original;
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bool m_copySaves = true;
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bool m_keepPlaytime = true;
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bool m_copyGameOptions = true;
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bool m_copyResourcePacks = true;
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bool m_copyShaderPacks = true;
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bool m_copyServers = true;
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bool m_copyMods = true;
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};
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@ -9,8 +9,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>345</width>
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<height>323</height>
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<width>265</width>
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<height>425</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -33,7 +33,7 @@
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<width>60</width>
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<height>20</height>
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</size>
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</property>
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@ -123,6 +123,50 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyGameOptionsCheckbox">
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<property name="toolTip">
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<string>Copy the in-game options like FOV, max framerate, etc.</string>
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</property>
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<property name="text">
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<string>Copy game options</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyResPacksCheckbox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Copy resource packs</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyShaderPacksCheckbox">
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<property name="text">
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<string>Copy shader packs</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyServersCheckbox">
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<property name="text">
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<string>Copy servers</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="copyModsCheckbox">
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<property name="toolTip">
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<string>Disabling this will still keep the mod loader (ex: Fabric, Quilt, etc.) but erase the mods folder and their configs.</string>
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</property>
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<property name="text">
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<string>Copy mods</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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@ -153,8 +197,8 @@
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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<x>254</x>
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<y>316</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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@ -169,8 +213,8 @@
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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<x>322</x>
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<y>316</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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