add more options to copy instance dialog

- Copy game options, copy resource packs, copy shaders,
copy servers, and copy mods
- Also made a new InstanceCopyPrefs struct to store those
options rather than passing 7 different booleans into
InstanceCopyTask's constructor

Signed-off-by: Marcelo Hernandez <marcelohdez.inq@gmail.com>
This commit is contained in:
Marcelo Hernandez
2022-10-22 14:50:32 -04:00
parent 8b28ed67ae
commit e7e56eb1e3
8 changed files with 254 additions and 22 deletions

View File

@ -80,6 +80,11 @@ CopyInstanceDialog::CopyInstanceDialog(InstancePtr original, QWidget *parent)
ui->groupBox->lineEdit()->setPlaceholderText(tr("No group"));
ui->copySavesCheckbox->setChecked(m_copySaves);
ui->keepPlaytimeCheckbox->setChecked(m_keepPlaytime);
ui->copyGameOptionsCheckbox->setChecked(m_copyGameOptions);
ui->copyResPacksCheckbox->setChecked(m_copyResourcePacks);
ui->copyShaderPacksCheckbox->setChecked(m_copyShaderPacks);
ui->copyServersCheckbox->setChecked(m_copyServers);
ui->copyModsCheckbox->setChecked(m_copyMods);
}
CopyInstanceDialog::~CopyInstanceDialog()
@ -168,3 +173,88 @@ void CopyInstanceDialog::on_keepPlaytimeCheckbox_stateChanged(int state)
m_keepPlaytime = true;
}
}
bool CopyInstanceDialog::shouldCopyGameOptions() const
{
return m_copyGameOptions;
}
void CopyInstanceDialog::on_copyGameOptionsCheckbox_stateChanged(int state)
{
if(state == Qt::Unchecked)
{
m_copyGameOptions = false;
}
else if(state == Qt::Checked)
{
m_copyGameOptions = true;
}
}
bool CopyInstanceDialog::shouldCopyResourcePacks() const
{
return m_copyResourcePacks;
}
void CopyInstanceDialog::on_copyResPacksCheckbox_stateChanged(int state)
{
if(state == Qt::Unchecked)
{
m_copyResourcePacks = false;
}
else if(state == Qt::Checked)
{
m_copyResourcePacks = true;
}
}
bool CopyInstanceDialog::shouldCopyShaderPacks() const
{
return m_copyShaderPacks;
}
void CopyInstanceDialog::on_copyShaderPacksCheckbox_stateChanged(int state)
{
if(state == Qt::Unchecked)
{
m_copyShaderPacks = false;
}
else if(state == Qt::Checked)
{
m_copyShaderPacks = true;
}
}
bool CopyInstanceDialog::shouldCopyServers() const
{
return m_copyServers;
}
void CopyInstanceDialog::on_copyServersCheckbox_stateChanged(int state)
{
if(state == Qt::Unchecked)
{
m_copyServers = false;
}
else if(state == Qt::Checked)
{
m_copyServers = true;
}
}
bool CopyInstanceDialog::shouldCopyMods() const
{
return m_copyMods;
}
void CopyInstanceDialog::on_copyModsCheckbox_stateChanged(int state)
{
if(state == Qt::Unchecked)
{
m_copyMods = false;
}
else if(state == Qt::Checked)
{
m_copyMods = true;
}
}