fix(flame install): don't assume .zip is a resource pack. default to mod
let identifier move it if needed Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
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@ -563,6 +563,8 @@ void FlameCreationTask::validateZIPResouces()
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if (FS::move(localPath, destPath)) {
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return destPath;
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}
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} else {
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qDebug() << "Target folder of" << fileName << "is correct at" << targetFolder;
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}
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return localPath;
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};
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@ -584,6 +586,9 @@ void FlameCreationTask::validateZIPResouces()
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QString worldPath;
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switch (type) {
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case PackedResourceType::Mod :
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validatePath(fileName, targetFolder, "mods");
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break;
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case PackedResourceType::ResourcePack :
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validatePath(fileName, targetFolder, "resourcepacks");
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break;
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@ -593,9 +598,6 @@ void FlameCreationTask::validateZIPResouces()
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case PackedResourceType::DataPack :
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validatePath(fileName, targetFolder, "datapacks");
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break;
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case PackedResourceType::Mod :
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validatePath(fileName, targetFolder, "mods");
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break;
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case PackedResourceType::ShaderPack :
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// in theroy flame API can't do this but who knows, that *may* change ?
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// better to handle it if it *does* occure in the future
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