fix(flame install): don't assume .zip is a resource pack. default to mod

let identifier move it if needed

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2023-07-08 13:38:00 -07:00
parent 67d473aab7
commit e704072892
3 changed files with 12 additions and 14 deletions

View File

@ -44,7 +44,11 @@ static const QMap<PackedResourceType, QString> s_packed_type_names = {
namespace ResourceUtils {
PackedResourceType identify(QFileInfo file){
if (file.exists() && file.isFile()) {
if (ResourcePackUtils::validate(file)) {
if (ModUtils::validate(file)) {
// mods can contain resource and data packs so they much be tested first
qDebug() << file.fileName() << "is a mod";
return PackedResourceType::Mod;
} else if (ResourcePackUtils::validate(file)) {
qDebug() << file.fileName() << "is a resource pack";
return PackedResourceType::ResourcePack;
} else if (TexturePackUtils::validate(file)) {
@ -53,9 +57,6 @@ PackedResourceType identify(QFileInfo file){
} else if (DataPackUtils::validate(file)) {
qDebug() << file.fileName() << "is a data pack";
return PackedResourceType::DataPack;
} else if (ModUtils::validate(file)) {
qDebug() << file.fileName() << "is a mod";
return PackedResourceType::Mod;
} else if (WorldSaveUtils::validate(file)) {
qDebug() << file.fileName() << "is a world save";
return PackedResourceType::WorldSave;