change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -58,11 +58,6 @@ class ModFolderPage : public ExternalResourcesPage {
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public slots:
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bool onSelectionChanged(const QModelIndex& current, const QModelIndex& previous) override;
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void itemActivated(const QModelIndex& index) override;
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void enableItem() override;
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void disableItem() override;
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private slots:
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void installMods();
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void updateMods();
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