change: add enable/disable to resources

TIL that zip resource packs, when disabled, actually have the effect of
not showing up in the game at all. Since this can be useful to someone,
I moved the logic for it to the resources.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-13 11:58:39 -03:00
parent c3ceefbafb
commit e2ab2aea32
13 changed files with 231 additions and 168 deletions

View File

@ -22,6 +22,12 @@ enum class SortType {
ENABLED,
};
enum class EnableAction {
ENABLE,
DISABLE,
TOGGLE
};
/** General class for managed resources. It mirrors a file in disk, with some more info
* for display and house-keeping purposes.
*
@ -47,6 +53,7 @@ class Resource : public QObject {
[[nodiscard]] auto dateTimeChanged() const -> QDateTime { return m_changed_date_time; }
[[nodiscard]] auto internal_id() const -> QString { return m_internal_id; }
[[nodiscard]] auto type() const -> ResourceType { return m_type; }
[[nodiscard]] bool enabled() const { return m_enabled; }
[[nodiscard]] virtual auto name() const -> QString { return m_name; }
[[nodiscard]] virtual bool valid() const { return m_type != ResourceType::UNKNOWN; }
@ -65,6 +72,12 @@ class Resource : public QObject {
*/
[[nodiscard]] virtual bool applyFilter(QRegularExpression filter) const;
/** Changes the enabled property, according to 'action'.
*
* Returns whether a change was applied to the Resource's properties.
*/
bool enable(EnableAction action);
[[nodiscard]] auto shouldResolve() const -> bool { return !m_is_resolving && !m_is_resolved; }
[[nodiscard]] auto isResolving() const -> bool { return m_is_resolving; }
[[nodiscard]] auto resolutionTicket() const -> int { return m_resolution_ticket; }
@ -92,6 +105,9 @@ class Resource : public QObject {
/* The type of file we're dealing with. */
ResourceType m_type = ResourceType::UNKNOWN;
/* Whether the resource is enabled (e.g. shows up in the game) or not. */
bool m_enabled = true;
/* Used to keep trach of pending / concluded actions on the resource. */
bool m_is_resolving = false;
bool m_is_resolved = false;