change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -77,7 +77,6 @@ public:
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ModFolderModel(const QString &dir, bool is_indexed = false);
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QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
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bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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int columnCount(const QModelIndex &parent) const override;
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@ -91,9 +90,6 @@ public:
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/// Deletes all the selected mods
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bool deleteMods(const QModelIndexList &indexes);
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/// Enable or disable listed mods
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bool setModStatus(const QModelIndexList &indexes, ModStatusAction action);
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bool isValid();
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bool startWatching() override;
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@ -111,9 +107,6 @@ slots:
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void onUpdateSucceeded() override;
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void onParseSucceeded(int ticket, QString resource_id) override;
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private:
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bool setModStatus(int index, ModStatusAction action);
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protected:
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bool m_is_indexed;
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bool m_first_folder_load = true;
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