change: add enable/disable to resources
TIL that zip resource packs, when disabled, actually have the effect of not showing up in the game at all. Since this can be useful to someone, I moved the logic for it to the resources. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -104,20 +104,6 @@ QVariant ModFolderModel::data(const QModelIndex &index, int role) const
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}
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}
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bool ModFolderModel::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
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{
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return false;
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}
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if (role == Qt::CheckStateRole)
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{
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return setModStatus(index.row(), Toggle);
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}
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return false;
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}
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QVariant ModFolderModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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switch (role)
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@ -305,65 +291,3 @@ void ModFolderModel::onParseSucceeded(int ticket, QString mod_id)
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emit dataChanged(index(row), index(row, columnCount(QModelIndex()) - 1));
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}
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bool ModFolderModel::setModStatus(const QModelIndexList& indexes, ModStatusAction enable)
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{
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if(!m_can_interact) {
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return false;
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}
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if(indexes.isEmpty())
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return true;
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for (auto index: indexes)
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{
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if(index.column() != 0) {
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continue;
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}
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setModStatus(index.row(), enable);
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}
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return true;
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}
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bool ModFolderModel::setModStatus(int row, ModFolderModel::ModStatusAction action)
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{
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if(row < 0 || row >= m_resources.size()) {
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return false;
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}
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auto mod = at(row);
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bool desiredStatus;
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switch(action) {
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case Enable:
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desiredStatus = true;
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break;
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case Disable:
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desiredStatus = false;
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break;
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case Toggle:
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default:
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desiredStatus = !mod->enabled();
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break;
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}
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if(desiredStatus == mod->enabled()) {
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return true;
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}
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// preserve the row, but change its ID
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auto oldId = mod->internal_id();
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if(!mod->enable(!mod->enabled())) {
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return false;
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}
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auto newId = mod->internal_id();
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if(m_resources_index.contains(newId)) {
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// NOTE: this could handle a corner case, where we are overwriting a file, because the same 'mod' exists both enabled and disabled
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// But is it necessary?
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}
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m_resources_index.remove(oldId);
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m_resources_index[newId] = row;
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emit dataChanged(index(row, 0), index(row, columnCount(QModelIndex()) - 1));
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return true;
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}
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