feat: add ChooseProviderDialog
Allows you to prompt the user for choosing a (mod) provider. This should be fairly independent of the mod updater logic, so it can be used for other ends later down the road :^) Signed-off-by: flow <flowlnlnln@gmail.com>
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56
launcher/ui/dialogs/ChooseProviderDialog.h
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56
launcher/ui/dialogs/ChooseProviderDialog.h
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#pragma once
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#include <QButtonGroup>
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#include <QDialog>
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namespace Ui {
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class ChooseProviderDialog;
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}
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namespace ModPlatform {
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enum class Provider;
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}
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class Mod;
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class NetJob;
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class ModUpdateDialog;
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class ChooseProviderDialog : public QDialog {
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Q_OBJECT
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struct Response {
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bool skip_all = false;
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bool confirm_all = false;
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bool try_others = false;
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ModPlatform::Provider chosen;
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};
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public:
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explicit ChooseProviderDialog(QWidget* parent, bool single_choice = false, bool allow_skipping = true);
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~ChooseProviderDialog();
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auto getResponse() const -> Response { return m_response; }
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void setDescription(QString desc);
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private slots:
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void skipOne();
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void skipAll();
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void confirmOne();
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void confirmAll();
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private:
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void addProviders();
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void disableInput();
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auto getSelectedProvider() const -> ModPlatform::Provider;
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private:
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Ui::ChooseProviderDialog* ui;
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QButtonGroup m_providers;
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Response m_response;
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};
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