GH-1053 add back update progress dialog
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@ -13,18 +13,18 @@
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* limitations under the License.
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*/
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#include "LaunchCommand.h"
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#include "LaunchMinecraft.h"
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#include <launch/LaunchTask.h>
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#include <minecraft/OneSixInstance.h>
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#include <QStandardPaths>
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LaunchCommand::LaunchCommand(LaunchTask *parent) : LaunchStep(parent)
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LaunchMinecraft::LaunchMinecraft(LaunchTask *parent) : LaunchStep(parent)
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{
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connect(&m_process, &LoggedProcess::log, this, &LaunchCommand::logLines);
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connect(&m_process, &LoggedProcess::stateChanged, this, &LaunchCommand::on_state);
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connect(&m_process, &LoggedProcess::log, this, &LaunchMinecraft::logLines);
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connect(&m_process, &LoggedProcess::stateChanged, this, &LaunchMinecraft::on_state);
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}
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void LaunchCommand::executeTask()
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void LaunchMinecraft::executeTask()
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{
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auto instance = m_parent->instance();
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std::shared_ptr<MinecraftInstance> minecraftInstance = std::dynamic_pointer_cast<MinecraftInstance>(instance);
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@ -58,7 +58,7 @@ void LaunchCommand::executeTask()
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}
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}
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void LaunchCommand::on_state(LoggedProcess::State state)
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void LaunchMinecraft::on_state(LoggedProcess::State state)
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{
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switch(state)
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{
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@ -103,12 +103,12 @@ void LaunchCommand::on_state(LoggedProcess::State state)
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}
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}
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void LaunchCommand::setWorkingDirectory(const QString &wd)
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void LaunchMinecraft::setWorkingDirectory(const QString &wd)
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{
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m_process.setWorkingDirectory(wd);
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}
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void LaunchCommand::proceed()
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void LaunchMinecraft::proceed()
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{
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if(mayProceed)
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{
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@ -118,7 +118,7 @@ void LaunchCommand::proceed()
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}
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}
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bool LaunchCommand::abort()
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bool LaunchMinecraft::abort()
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{
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if(mayProceed)
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{
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@ -18,11 +18,11 @@
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#include <launch/LaunchStep.h>
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#include <launch/LoggedProcess.h>
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class LaunchCommand: public LaunchStep
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class LaunchMinecraft: public LaunchStep
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{
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Q_OBJECT
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public:
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explicit LaunchCommand(LaunchTask *parent);
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explicit LaunchMinecraft(LaunchTask *parent);
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virtual void executeTask();
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virtual bool abort();
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virtual void proceed();
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@ -22,12 +22,19 @@ void Update::executeTask()
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if(m_updateTask)
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{
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connect(m_updateTask.get(), SIGNAL(finished()), this, SLOT(updateFinished()));
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m_updateTask->start();
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connect(m_updateTask.get(), &Task::progress, this, &Task::setProgress);
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connect(m_updateTask.get(), &Task::status, this, &Task::setStatus);
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emit progressReportingRequest();
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return;
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}
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emitSucceeded();
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}
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void Update::proceed()
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{
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m_updateTask->start();
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}
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void Update::updateFinished()
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{
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if(m_updateTask->successful())
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@ -40,4 +47,4 @@ void Update::updateFinished()
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emit logLine(reason, MessageLevel::Fatal);
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emitFailed(reason);
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}
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}
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}
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@ -32,6 +32,7 @@ public:
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{
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return false;
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}
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virtual void proceed();
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private slots:
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void updateFinished();
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