NOISSUE Granular instance reload
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53
api/logic/InstanceCopyTask.cpp
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53
api/logic/InstanceCopyTask.cpp
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#include "InstanceCopyTask.h"
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#include "BaseInstanceProvider.h"
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#include "settings/INISettingsObject.h"
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#include "FileSystem.h"
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#include "NullInstance.h"
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#include "pathmatcher/RegexpMatcher.h"
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InstanceCopyTask::InstanceCopyTask(SettingsObjectPtr settings, BaseInstanceProvider* target, InstancePtr origInstance, const QString& instName, const QString& instIcon, const QString& instGroup, bool copySaves)
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{
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m_globalSettings = settings;
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m_target = target;
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m_origInstance = origInstance;
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m_instName = instName;
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m_instIcon = instIcon;
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m_instGroup = instGroup;
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m_copySaves = copySaves;
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}
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void InstanceCopyTask::executeTask()
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{
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setStatus(tr("Copying instance %1").arg(m_origInstance->name()));
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std::unique_ptr<IPathMatcher> matcher;
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if(!m_copySaves)
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{
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// FIXME: get this from the original instance type...
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auto matcherReal = new RegexpMatcher("[.]?minecraft/saves");
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matcherReal->caseSensitive(false);
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matcher.reset(matcherReal);
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}
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QString stagingPath = m_target->getStagedInstancePath();
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FS::copy folderCopy(m_origInstance->instanceRoot(), stagingPath);
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folderCopy.followSymlinks(false).blacklist(matcher.get());
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if (!folderCopy())
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{
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m_target->destroyStagingPath(stagingPath);
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emitFailed(tr("Instance folder copy failed."));
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return;
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}
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// FIXME: shouldn't this be able to report errors?
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auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(stagingPath, "instance.cfg"));
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instanceSettings->registerSetting("InstanceType", "Legacy");
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// FIXME: and this too? errors???
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m_origInstance->copy(stagingPath);
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InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, stagingPath));
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inst->setName(m_instName);
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inst->setIconKey(m_instIcon);
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m_target->commitStagedInstance(stagingPath, stagingPath, m_instName, m_instGroup);
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emitSucceeded();
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}
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