feat: add shaderpack validation

Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
Rachel Powers
2022-12-24 11:22:06 -07:00
parent 878614ff68
commit ccfe605920
7 changed files with 289 additions and 5 deletions

View File

@ -0,0 +1,39 @@
// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ShaderPack.h"
#include "minecraft/mod/tasks/LocalShaderPackParseTask.h"
void ShaderPack::setPackFormat(ShaderPackFormat new_format)
{
QMutexLocker locker(&m_data_lock);
m_pack_format = new_format;
}
bool ShaderPack::valid() const
{
return m_pack_format != ShaderPackFormat::INVALID;
}