refactor: rename Modrinth classes to ModrinthMod
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* PolyMC - Minecraft Launcher
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* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "ModrinthModel.h"
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#include "modplatform/modrinth/ModrinthPackIndex.h"
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namespace Modrinth {
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// NOLINTNEXTLINE(modernize-avoid-c-arrays)
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const char* ListModel::sorts[5]{ "relevance", "downloads", "follows", "updated", "newest" };
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void ListModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
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{
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Modrinth::loadIndexedPack(m, obj);
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}
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void ListModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
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{
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Modrinth::loadIndexedPackVersions(m, arr, APPLICATION->network(), m_parent->m_instance);
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}
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auto ListModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
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{
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return obj.object().value("hits").toArray();
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}
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} // namespace Modrinth
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