fix: use QPixmapCache only from the main thread

It's a required condition.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-11-15 18:13:15 -03:00
parent 7705f290ca
commit c4c1e75de8
4 changed files with 108 additions and 3 deletions

View File

@ -1,9 +1,11 @@
#include "ResourcePack.h"
#include <QCoreApplication>
#include <QDebug>
#include <QMap>
#include <QRegularExpression>
#include "MTPixmapCache.h"
#include "Version.h"
#include "minecraft/mod/tasks/LocalResourcePackParseTask.h"
@ -43,9 +45,9 @@ void ResourcePack::setImage(QImage new_image)
Q_ASSERT(!new_image.isNull());
if (m_pack_image_cache_key.key.isValid())
QPixmapCache::remove(m_pack_image_cache_key.key);
PixmapCache::instance().remove(m_pack_image_cache_key.key);
m_pack_image_cache_key.key = QPixmapCache::insert(QPixmap::fromImage(new_image));
m_pack_image_cache_key.key = PixmapCache::instance().insert(QPixmap::fromImage(new_image));
m_pack_image_cache_key.was_ever_used = true;
// This can happen if the pixmap is too big to fit in the cache :c
@ -58,7 +60,7 @@ void ResourcePack::setImage(QImage new_image)
QPixmap ResourcePack::image(QSize size)
{
QPixmap cached_image;
if (QPixmapCache::find(m_pack_image_cache_key.key, &cached_image)) {
if (PixmapCache::instance().find(m_pack_image_cache_key.key, &cached_image)) {
if (size.isNull())
return cached_image;
return cached_image.scaled(size);