fix: use QPixmapCache only from the main thread
It's a required condition. Signed-off-by: flow <flowlnlnln@gmail.com>
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@ -1,9 +1,11 @@
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#include "ResourcePack.h"
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#include <QCoreApplication>
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#include <QDebug>
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#include <QMap>
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#include <QRegularExpression>
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#include "MTPixmapCache.h"
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#include "Version.h"
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#include "minecraft/mod/tasks/LocalResourcePackParseTask.h"
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@ -43,9 +45,9 @@ void ResourcePack::setImage(QImage new_image)
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Q_ASSERT(!new_image.isNull());
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if (m_pack_image_cache_key.key.isValid())
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QPixmapCache::remove(m_pack_image_cache_key.key);
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PixmapCache::instance().remove(m_pack_image_cache_key.key);
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m_pack_image_cache_key.key = QPixmapCache::insert(QPixmap::fromImage(new_image));
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m_pack_image_cache_key.key = PixmapCache::instance().insert(QPixmap::fromImage(new_image));
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m_pack_image_cache_key.was_ever_used = true;
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// This can happen if the pixmap is too big to fit in the cache :c
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@ -58,7 +60,7 @@ void ResourcePack::setImage(QImage new_image)
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QPixmap ResourcePack::image(QSize size)
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{
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QPixmap cached_image;
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if (QPixmapCache::find(m_pack_image_cache_key.key, &cached_image)) {
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if (PixmapCache::instance().find(m_pack_image_cache_key.key, &cached_image)) {
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if (size.isNull())
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return cached_image;
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return cached_image.scaled(size);
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