Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
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@ -29,6 +29,18 @@ public:
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virtual void getProgress(qint64 ¤t, qint64 &total);
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virtual bool isRunning() const;
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/*!
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* True if this task was successful.
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* If the task failed or is still running, returns false.
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*/
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virtual bool successful() const;
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/*!
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* Returns the string that was passed to emitFailed as the error message when the task failed.
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* If the task hasn't failed, returns an empty string.
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*/
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virtual QString failReason() const;
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public
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slots:
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virtual void start();
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@ -48,4 +60,6 @@ protected:
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QString m_status;
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int m_progress = 0;
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bool m_running = false;
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bool m_succeeded = false;
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QString m_failReason = "";
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};
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