Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
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@ -53,6 +53,8 @@ void Task::start()
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void Task::emitFailed(QString reason)
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{
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m_running = false;
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m_succeeded = false;
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m_failReason = reason;
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QLOG_ERROR() << "Task failed: " << reason;
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emit failed(reason);
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}
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@ -60,6 +62,8 @@ void Task::emitFailed(QString reason)
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void Task::emitSucceeded()
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{
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m_running = false;
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m_succeeded = true;
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QLOG_INFO() << "Task succeeded";
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emit succeeded();
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}
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@ -67,3 +71,14 @@ bool Task::isRunning() const
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{
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return m_running;
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}
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bool Task::successful() const
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{
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return m_succeeded;
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}
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QString Task::failReason() const
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{
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return m_failReason;
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}
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@ -29,6 +29,18 @@ public:
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virtual void getProgress(qint64 ¤t, qint64 &total);
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virtual bool isRunning() const;
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/*!
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* True if this task was successful.
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* If the task failed or is still running, returns false.
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*/
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virtual bool successful() const;
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/*!
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* Returns the string that was passed to emitFailed as the error message when the task failed.
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* If the task hasn't failed, returns an empty string.
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*/
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virtual QString failReason() const;
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public
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slots:
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virtual void start();
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@ -48,4 +60,6 @@ protected:
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QString m_status;
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int m_progress = 0;
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bool m_running = false;
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bool m_succeeded = false;
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QString m_failReason = "";
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};
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