Verify access tokens before launching Minecraft

Kind of an important thing to do... Heh...
This commit is contained in:
Andrew
2013-11-28 20:45:52 -06:00
parent 1f150dcb78
commit bfc9e1e5d5
12 changed files with 440 additions and 73 deletions

View File

@ -53,6 +53,8 @@ void Task::start()
void Task::emitFailed(QString reason)
{
m_running = false;
m_succeeded = false;
m_failReason = reason;
QLOG_ERROR() << "Task failed: " << reason;
emit failed(reason);
}
@ -60,6 +62,8 @@ void Task::emitFailed(QString reason)
void Task::emitSucceeded()
{
m_running = false;
m_succeeded = true;
QLOG_INFO() << "Task succeeded";
emit succeeded();
}
@ -67,3 +71,14 @@ bool Task::isRunning() const
{
return m_running;
}
bool Task::successful() const
{
return m_succeeded;
}
QString Task::failReason() const
{
return m_failReason;
}

View File

@ -29,6 +29,18 @@ public:
virtual void getProgress(qint64 &current, qint64 &total);
virtual bool isRunning() const;
/*!
* True if this task was successful.
* If the task failed or is still running, returns false.
*/
virtual bool successful() const;
/*!
* Returns the string that was passed to emitFailed as the error message when the task failed.
* If the task hasn't failed, returns an empty string.
*/
virtual QString failReason() const;
public
slots:
virtual void start();
@ -48,4 +60,6 @@ protected:
QString m_status;
int m_progress = 0;
bool m_running = false;
bool m_succeeded = false;
QString m_failReason = "";
};