Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
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@ -60,6 +60,7 @@
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#include "gui/dialogs/CopyInstanceDialog.h"
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#include "gui/dialogs/AccountListDialog.h"
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#include "gui/dialogs/AccountSelectDialog.h"
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#include "gui/dialogs/PasswordDialog.h"
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#include "gui/ConsoleWindow.h"
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@ -69,6 +70,9 @@
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#include "logic/lists/IconList.h"
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#include "logic/lists/JavaVersionList.h"
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#include "logic/auth/AuthenticateTask.h"
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#include "logic/auth/ValidateTask.h"
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#include "logic/net/LoginTask.h"
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#include "logic/BaseInstance.h"
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@ -709,7 +713,7 @@ void MainWindow::instanceActivated(QModelIndex index)
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NagUtils::checkJVMArgs(inst->settings().get("JvmArgs").toString(), this);
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doLogin();
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doLaunch();
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}
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void MainWindow::on_actionLaunchInstance_triggered()
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@ -717,11 +721,11 @@ void MainWindow::on_actionLaunchInstance_triggered()
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if (m_selectedInstance)
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{
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NagUtils::checkJVMArgs(m_selectedInstance->settings().get("JvmArgs").toString(), this);
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doLogin();
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doLaunch();
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}
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}
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void MainWindow::doLogin(const QString &errorMsg)
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void MainWindow::doLaunch()
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{
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if (!m_selectedInstance)
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return;
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@ -761,11 +765,69 @@ void MainWindow::doLogin(const QString &errorMsg)
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if (account.get() != nullptr)
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{
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// We'll need to validate the access token to make sure the account is still logged in.
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// TODO: Do that ^
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doLaunchInst(m_selectedInstance, account);
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}
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}
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void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
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{
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// We'll need to validate the access token to make sure the account is still logged in.
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ProgressDialog progDialog(this);
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ValidateTask validateTask(account, &progDialog);
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progDialog.exec(&validateTask);
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if (validateTask.successful())
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{
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prepareLaunch(m_selectedInstance, account);
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}
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else
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{
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YggdrasilTask::Error* error = validateTask.getError();
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if (error != nullptr)
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{
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if (error->getErrorMessage().contains("invalid token", Qt::CaseInsensitive))
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{
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// TODO: Allow the user to enter their password and "refresh" their access token.
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if (doRefreshToken(account, tr("Your account's access token is invalid. Please enter your password to log in again.")))
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doLaunchInst(instance, account);
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}
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else
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{
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CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
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tr("There was an error when trying to validate your access token.\n"
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"Details: %s").arg(error->getDisplayMessage()),
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QMessageBox::Warning, QMessageBox::Ok)->exec();
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}
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}
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else
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{
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CustomMessageBox::selectable(this, tr("Access Token Validation Error"),
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tr("There was an unknown error when trying to validate your access token."
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"The authentication server might be down, or you might not be connected to the Internet."),
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QMessageBox::Warning, QMessageBox::Ok)->exec();
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}
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}
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}
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bool MainWindow::doRefreshToken(MojangAccountPtr account, const QString& errorMsg)
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{
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PasswordDialog passDialog(errorMsg, this);
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if (passDialog.exec() == QDialog::Accepted)
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{
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// To refresh the token, we just create an authenticate task with the given account and the user's password.
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ProgressDialog progDialog(this);
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AuthenticateTask authTask(account, passDialog.password(), &progDialog);
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progDialog.exec(&authTask);
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if (authTask.successful())
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return true;
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else
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{
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// If the authentication task failed, recurse with the task's error message.
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return doRefreshToken(account, authTask.failReason());
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}
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}
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else return false;
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}
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void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
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