Various task related improvements.

* Errors are reported back to task users via Failure signals.
* Lwjgl doesn't download on each legacy instance start anymore.
* Tasks were unified when it comes to success/failure.
* Task dialogs don't get spawned after short tasks finish anymore.
This commit is contained in:
Petr Mrázek
2013-08-09 00:26:35 +02:00
parent c8925e0f66
commit bf5f5091ef
16 changed files with 122 additions and 148 deletions

View File

@ -173,7 +173,8 @@ void MainWindow::on_actionAddInstance_triggered()
m_versionLoadTask && m_versionLoadTask->isRunning())
{
QEventLoop waitLoop;
waitLoop.connect(m_versionLoadTask, SIGNAL(ended()), SLOT(quit()));
waitLoop.connect(m_versionLoadTask, SIGNAL(failed(QString)), SLOT(quit()));
waitLoop.connect(m_versionLoadTask, SIGNAL(succeeded()), SLOT(quit()));
waitLoop.exec();
}
@ -260,13 +261,11 @@ void MainWindow::on_actionSettings_triggered()
void MainWindow::on_actionReportBug_triggered()
{
//QDesktopServices::openUrl(QUrl("http://bugs.forkk.net/"));
openWebPage ( QUrl ( "http://bugs.forkk.net/" ) );
openWebPage ( QUrl ( "http://jira.forkk.net/browse/MMC" ) );
}
void MainWindow::on_actionNews_triggered()
{
//QDesktopServices::openUrl(QUrl("http://news.forkk.net/"));
openWebPage ( QUrl ( "http://news.forkk.net/" ) );
}
@ -397,20 +396,19 @@ void MainWindow::doLogin(const QString& errorMsg)
TaskDialog* tDialog = new TaskDialog(this);
LoginTask* loginTask = new LoginTask(uInfo, tDialog);
connect(loginTask, SIGNAL(loginComplete(LoginResponse)),
SLOT(onLoginComplete(LoginResponse)), Qt::QueuedConnection);
connect(loginTask, SIGNAL(loginFailed(QString)),
SLOT(doLogin(QString)), Qt::QueuedConnection);
connect(loginTask, SIGNAL(succeeded()),SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(loginTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
m_activeInst = selectedInstance();
tDialog->exec(loginTask);
}
}
void MainWindow::onLoginComplete(LoginResponse response)
void MainWindow::onLoginComplete()
{
if(!m_activeInst)
return;
m_activeLogin = LoginResponse(response);
LoginTask * task = (LoginTask *) QObject::sender();
m_activeLogin = task->getResult();
BaseUpdate *updateTask = m_activeInst->doUpdate();
if(!updateTask)
@ -420,8 +418,8 @@ void MainWindow::onLoginComplete(LoginResponse response)
else
{
TaskDialog *tDialog = new TaskDialog(this);
connect(updateTask, SIGNAL(gameUpdateComplete()),SLOT(onGameUpdateComplete()));
connect(updateTask, SIGNAL(gameUpdateError(QString)), SLOT(onGameUpdateError(QString)));
connect(updateTask, SIGNAL(succeeded()),SLOT(onGameUpdateComplete()));
connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
tDialog->exec(updateTask);
}
}
@ -451,23 +449,25 @@ void MainWindow::launchInstance(BaseInstance *instance, LoginResponse response)
proc->launch();
}
void MainWindow::taskStart(Task *task)
void MainWindow::taskStart()
{
// Nothing to do here yet.
}
void MainWindow::taskEnd(Task *task)
void MainWindow::taskEnd()
{
if (task == m_versionLoadTask)
QObject *sender = QObject::sender();
if (sender == m_versionLoadTask)
m_versionLoadTask = NULL;
delete task;
sender->deleteLater();
}
void MainWindow::startTask(Task *task)
{
connect(task, SIGNAL(started(Task*)), SLOT(taskStart(Task*)));
connect(task, SIGNAL(ended(Task*)), SLOT(taskEnd(Task*)));
connect(task, SIGNAL(started()), SLOT(taskStart()));
connect(task, SIGNAL(succeeded()), SLOT(taskEnd()));
connect(task, SIGNAL(failed(QString)), SLOT(taskEnd()));
task->startTask();
}

View File

@ -98,14 +98,14 @@ private slots:
void doLogin(const QString& errorMsg = "");
void onLoginComplete(LoginResponse response);
void onLoginComplete();
void onGameUpdateComplete();
void onGameUpdateError(QString error);
void taskStart(Task *task);
void taskEnd(Task *task);
void taskStart();
void taskEnd();
void on_actionChangeInstLWJGLVersion_triggered();

View File

@ -45,12 +45,14 @@ void TaskDialog::exec(Task *task)
this->task = task;
// Connect signals.
connect(task, SIGNAL(started(Task*)), SLOT(onTaskStarted(Task*)));
connect(task, SIGNAL(ended(Task*)), SLOT(onTaskEnded(Task*)));
connect(task, SIGNAL(started()), SLOT(onTaskStarted()));
connect(task, SIGNAL(failed(QString)), SLOT(onTaskEnded()));
connect(task, SIGNAL(succeeded()), SLOT(onTaskEnded()));
connect(task, SIGNAL(statusChanged(const QString&)), SLOT(changeStatus(const QString&)));
connect(task, SIGNAL(progressChanged(int)), SLOT(changeProgress(int)));
task->startTask();
// this makes sure that the task is started after the dialog is created
QMetaObject::invokeMethod(task, "startTask", Qt::QueuedConnection);
QDialog::exec();
}
@ -59,12 +61,12 @@ Task* TaskDialog::getTask()
return task;
}
void TaskDialog::onTaskStarted(Task*)
void TaskDialog::onTaskStarted()
{
}
void TaskDialog::onTaskEnded(Task*)
void TaskDialog::onTaskEnded()
{
close();
}

View File

@ -39,8 +39,8 @@ public:
Task* getTask();
public slots:
void onTaskStarted(Task*);
void onTaskEnded(Task*);
void onTaskStarted();
void onTaskEnded();
void changeStatus(const QString& status);
void changeProgress(int progress);