NOISSUE tabs -> spaces

This commit is contained in:
Petr Mrázek
2018-07-15 14:51:05 +02:00
parent 03280cc62e
commit bbb3b3e6f6
577 changed files with 51938 additions and 51938 deletions

View File

@ -32,55 +32,55 @@ class MinecraftInstance;
class ServersPage : public QWidget, public BasePage
{
Q_OBJECT
Q_OBJECT
public:
explicit ServersPage(MinecraftInstance *inst, QWidget *parent = 0);
virtual ~ServersPage();
explicit ServersPage(MinecraftInstance *inst, QWidget *parent = 0);
virtual ~ServersPage();
void openedImpl() override;
void closedImpl() override;
void openedImpl() override;
void closedImpl() override;
virtual QString displayName() const override
{
return tr("Servers");
}
virtual QIcon icon() const override
{
return MMC->getThemedIcon("unknown_server");
}
virtual QString id() const override
{
return "servers";
}
virtual QString helpPage() const override
{
return "Servers-management";
}
virtual QString displayName() const override
{
return tr("Servers");
}
virtual QIcon icon() const override
{
return MMC->getThemedIcon("unknown_server");
}
virtual QString id() const override
{
return "servers";
}
virtual QString helpPage() const override
{
return "Servers-management";
}
private:
void updateState();
void scheduleSave();
bool saveIsScheduled() const;
void updateState();
void scheduleSave();
bool saveIsScheduled() const;
private slots:
void currentChanged(const QModelIndex &current, const QModelIndex &previous);
void rowsRemoved(const QModelIndex &parent, int first, int last);
void currentChanged(const QModelIndex &current, const QModelIndex &previous);
void rowsRemoved(const QModelIndex &parent, int first, int last);
void on_addBtn_clicked();
void on_removeBtn_clicked();
void on_moveUpBtn_clicked();
void on_moveDownBtn_clicked();
void on_RunningState_changed(bool running);
void on_addBtn_clicked();
void on_removeBtn_clicked();
void on_moveUpBtn_clicked();
void on_moveDownBtn_clicked();
void on_RunningState_changed(bool running);
void nameEdited(const QString & name);
void addressEdited(const QString & address);
void resourceIndexChanged(int index);
void nameEdited(const QString & name);
void addressEdited(const QString & address);
void resourceIndexChanged(int index);
private: // data
int currentServer = -1;
bool m_locked = true;
Ui::ServersPage *ui = nullptr;
ServersModel * m_model = nullptr;
MinecraftInstance * m_inst = nullptr;
int currentServer = -1;
bool m_locked = true;
Ui::ServersPage *ui = nullptr;
ServersModel * m_model = nullptr;
MinecraftInstance * m_inst = nullptr;
};