Reformat and (slightly) decruft all the things.
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79
gui/ConsoleWindow.h
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79
gui/ConsoleWindow.h
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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#include "logic/MinecraftProcess.h"
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namespace Ui
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{
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class ConsoleWindow;
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}
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class ConsoleWindow : public QDialog
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{
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Q_OBJECT
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public:
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explicit ConsoleWindow(MinecraftProcess *proc, QWidget *parent = 0);
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~ConsoleWindow();
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/**
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* @brief specify if the window is allowed to close
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* @param mayclose
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* used to keep it alive while MC runs
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*/
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void setMayClose(bool mayclose);
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public
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slots:
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/**
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* @brief write a string
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* @param data the string
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* @param mode the WriteMode
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* lines have to be put through this as a whole!
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*/
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void write(QString data, MessageLevel::Enum level = MessageLevel::MultiMC);
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/**
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* @brief write a colored paragraph
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* @param data the string
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* @param color the css color name
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* this will only insert a single paragraph.
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* \n are ignored. a real \n is always appended.
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*/
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void writeColor(QString data, const char *color = nullptr);
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/**
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* @brief clear the text widget
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*/
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void clear();
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private
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slots:
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void on_closeButton_clicked();
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void on_btnKillMinecraft_clicked();
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void onEnded(BaseInstance *instance);
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protected:
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void closeEvent(QCloseEvent *);
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private:
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Ui::ConsoleWindow *ui;
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MinecraftProcess *proc;
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bool m_mayclose;
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};
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