feat(RD): add shader pack downloader

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-12-30 14:06:07 -03:00
parent c3ea303a37
commit b724607e31
18 changed files with 421 additions and 14 deletions

View File

@ -100,10 +100,29 @@ ModrinthResourcePackPage::ModrinthResourcePackPage(ResourcePackDownloadDialog* d
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
ModrinthShaderPackPage::ModrinthShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance)
: ShaderPackResourcePage(dialog, instance)
{
m_model = new ModrinthShaderPackModel(instance);
m_ui->packView->setModel(m_model);
addSortings();
// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
// so it's best not to connect them in the parent's constructor...
connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &ModrinthShaderPackPage::onSelectionChanged);
connect(m_ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &ModrinthShaderPackPage::onVersionSelectionChanged);
connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &ModrinthShaderPackPage::onResourceSelected);
m_ui->packDescription->setMetaEntry(metaEntryBase());
}
// I don't know why, but doing this on the parent class makes it so that
// other mod providers start loading before being selected, at least with
// my Qt, so we need to implement this in every derived class...
auto ModrinthModPage::shouldDisplay() const -> bool { return true; }
auto ModrinthResourcePackPage::shouldDisplay() const -> bool { return true; }
auto ModrinthShaderPackPage::shouldDisplay() const -> bool { return true; }
} // namespace ResourceDownload