NOISSUE reorganize and document libraries
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173
api/logic/minecraft/auth/MojangAccount.h
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173
api/logic/minecraft/auth/MojangAccount.h
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/* Copyright 2013-2015 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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#include <QList>
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#include <QJsonObject>
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#include <QPair>
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#include <QMap>
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#include <memory>
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#include "AuthSession.h"
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#include "multimc_logic_export.h"
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class Task;
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class YggdrasilTask;
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class MojangAccount;
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typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
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Q_DECLARE_METATYPE(MojangAccountPtr)
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/**
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* A profile within someone's Mojang account.
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*
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* Currently, the profile system has not been implemented by Mojang yet,
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* but we might as well add some things for it in MultiMC right now so
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* we don't have to rip the code to pieces to add it later.
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*/
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struct AccountProfile
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{
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QString id;
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QString name;
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bool legacy;
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};
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enum AccountStatus
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{
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NotVerified,
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Verified
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};
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MULTIMC_LOGIC_EXPORT MojangAccount : public QObject
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{
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Q_OBJECT
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public: /* construction */
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//! Do not copy accounts. ever.
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explicit MojangAccount(const MojangAccount &other, QObject *parent) = delete;
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//! Default constructor
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explicit MojangAccount(QObject *parent = 0) : QObject(parent) {};
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//! Creates an empty account for the specified user name.
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static MojangAccountPtr createFromUsername(const QString &username);
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//! Loads a MojangAccount from the given JSON object.
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static MojangAccountPtr loadFromJson(const QJsonObject &json);
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//! Saves a MojangAccount to a JSON object and returns it.
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QJsonObject saveToJson() const;
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public: /* manipulation */
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/**
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* Sets the currently selected profile to the profile with the given ID string.
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* If profileId is not in the list of available profiles, the function will simply return
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* false.
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*/
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bool setCurrentProfile(const QString &profileId);
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/**
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* Attempt to login. Empty password means we use the token.
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* If the attempt fails because we already are performing some task, it returns false.
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*/
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std::shared_ptr<YggdrasilTask> login(AuthSessionPtr session,
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QString password = QString());
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public: /* queries */
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const QString &username() const
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{
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return m_username;
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}
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const QString &clientToken() const
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{
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return m_clientToken;
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}
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const QString &accessToken() const
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{
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return m_accessToken;
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}
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const QList<AccountProfile> &profiles() const
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{
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return m_profiles;
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}
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const User &user()
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{
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return m_user;
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}
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//! Returns the currently selected profile (if none, returns nullptr)
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const AccountProfile *currentProfile() const;
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//! Returns whether the account is NotVerified, Verified or Online
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AccountStatus accountStatus() const;
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signals:
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/**
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* This signal is emitted when the account changes
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*/
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void changed();
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// TODO: better signalling for the various possible state changes - especially errors
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protected: /* variables */
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QString m_username;
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// Used to identify the client - the user can have multiple clients for the same account
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// Think: different launchers, all connecting to the same account/profile
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QString m_clientToken;
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// Blank if not logged in.
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QString m_accessToken;
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// Index of the selected profile within the list of available
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// profiles. -1 if nothing is selected.
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int m_currentProfile = -1;
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// List of available profiles.
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QList<AccountProfile> m_profiles;
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// the user structure, whatever it is.
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User m_user;
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// current task we are executing here
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std::shared_ptr<YggdrasilTask> m_currentTask;
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private
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slots:
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void authSucceeded();
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void authFailed(QString reason);
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private:
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void fillSession(AuthSessionPtr session);
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public:
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friend class YggdrasilTask;
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friend class AuthenticateTask;
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friend class ValidateTask;
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friend class RefreshTask;
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};
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